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PanquecasV

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A member registered Sep 02, 2019 · View creator page →

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I feel like the technical aspect behind getting it all working is a great acomplishment but sadly i cannot rate the game properly as i couldn't properly play it since it seems to require online exclusively? The game itself also seems kinda simple but again im just judging through what i experienced. Kudos on the online but i feel it played against you in the context of a jam.

Short and sweet. Lovely little guy but personally i found the controls to be a bit clunky especially the jump which wasn't feeling that good. The mechanic of picking up and item pickup having a different effect was nice i can imagine this being a core mechanic with some depth to it. Pixel art was very pleasing aswell, good job!

I'm having a really hard time understanding this game, clicking dragging on the items in the first room doesn't seem to do anything, the UI doesnt react to anything i click on. What am i missing? Would like to give it a proper go!

In the first 5 seconds it had already hooked me, and then again when i moved the handle and everything in the cabin reacts! The atmosphere and presentation are amazing and at first i was confused about what the things on the left were but soon i understood that it was money. Unless i missed something i sadly found it really short! I wanted more!  I believe i upgraded the full ship and i thought there would be some more mechanics at play other than just upgrading the sub, like different ores or some threat to deal with so at some point i just closed the game with a bunch of money. I can see a lot of potential in this. Really well done, a contender to win in my book!

The mech here is super sick! Quite a polished player controller i would say, the Model, Animations and VFX really distinguish it. Got reminded or Armored Core a lot.

It took me quite long to understand  what the objective of the game was at fist since controlling the mech was such a fun time that i lost track of the moving boss and the bar had me confused. For a while my thought went "Is the game just controlling the mech? There must be some combat to it" It was only after i reset and kept boosting to accompany the boss that the gameplay really got to me. I would say its fun but quite repetitive and simple since the boss seems to just walk and throw the same minions at you constantly, i had more fun trying to figure out if there were surf mechanics and piloting the mech trough the ramps and platforms than actually killing the boss. Again i'd reinforce the mech controls and plays very well, i think a more arena level design approach (as in objetives and more static like a tower with defenses that shoot at you) would be a more suitable introcution to the mech controls and then having moving bosses as a more advanced level would fit the onboarding better. But anyway super cool game good job !

I did finish it indeed! I can see after you explained the main mechanic but i would think that by interacting with the candles mine would automatically re-lit now it does make sense why i would run out so quickly. With that simple adjustment i think the game would be more intuitive for sure.

Olá!

I digged the visual and sound aspects of the game but struggled a little with the gameplay. The mechanic at its core is easy to understand (you need light to explore) but the way light works was very hard for me to understand making it somewhat hard to finish the game. The enemies are relentless and the light would go out very fast despite me picking it up just a few seconds ago, i did like the visual cue of lights running of with area of illlumination. I felt the firs level especially was particularly difficult so maybe ramp the difficulty better. Also i'm not sure but putting text over the tutorial might disqualify your game from the jam as this was the first game i played with those, but hopefull it works out! 

Easy to understand concept and gameplay. Growing the horde is fun and satisfying however as others have pointed it does feel a bit mindless as in there is little challenge offered back, our zombies just seem to be able to overwhelm really easily even against the shooting guards and landmines. 

The simplicity of controls did leave me wondering if there were some other "hidden controls" that i wasnt aware of for example i was trying to click to understand if something would happen like boosting zombie speed or splitting the horde.

Music is fitting and gave a nice goofy ambience. Definetly has some potential of growth trough some level progression and challenge ramp.

I played the Web Version which also lagged a little bit but it wasn't a consideration to my rating. 

Good job! 

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The idea is nice and presentation is great but sadly i can't place traps on level 2 and i got stuck. Also the cube seems to be absolutely broken as it one shots explorers. IIf i would add something it would be a way to quickly restart the level. 

The game feels very complete and plays really well. The AI really does feel like a player it at some point it even seem to preemptively defend the goal! Also got to do some crazy over the field shots, pretty fun! Although the mechanics feel familiar the presentation, polish and very clever tutorial elevate this to a very complete Jam Entry.  Amazing work!

O jogo está muito fixe! Cheguei ao fim em 19 minutos. Só encontrei bugs de unidades presas em alguns sítios e gostava que desse para mover a câmara mais rápido ou um minimapa clicável. Vão continuar a desenvolver? 
Bom trabalho!