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(+2)

The mech here is super sick! Quite a polished player controller i would say, the Model, Animations and VFX really distinguish it. Got reminded or Armored Core a lot.

It took me quite long to understand  what the objective of the game was at fist since controlling the mech was such a fun time that i lost track of the moving boss and the bar had me confused. For a while my thought went "Is the game just controlling the mech? There must be some combat to it" It was only after i reset and kept boosting to accompany the boss that the gameplay really got to me. I would say its fun but quite repetitive and simple since the boss seems to just walk and throw the same minions at you constantly, i had more fun trying to figure out if there were surf mechanics and piloting the mech trough the ramps and platforms than actually killing the boss. Again i'd reinforce the mech controls and plays very well, i think a more arena level design approach (as in objetives and more static like a tower with defenses that shoot at you) would be a more suitable introcution to the mech controls and then having moving bosses as a more advanced level would fit the onboarding better. But anyway super cool game good job !