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panpolypuff

12
Posts
1
Following
A member registered Jun 07, 2020

Recent community posts

Fun little game! Enjoyed the 3d models, and the play on the theme. Reacting to a random outcome with a strategic "wait for the right moment" play was quite enjoyable.

Good idea, just doesn't seem you had time to flesh it out. Seems like shooting enemies doesn't do anything, and the dice disappears randomly. Just the bouncing of an object to take out enemies is a fun mechanic on its own though!

Creepy vibe was so strong. Well done!

Very fun take on the theme! Simple puzzle game, but absolutely hooked me. Kind of trial-and-error gameplay loop, but that's not all bad. Good work!

Fun little game! I enjoyed the enemy chess pieces moving the way they do in their own game. Intro was cute, too - love the hand-drawn scribbly art, and I deeply appreciate the homebrew voice acting. :)

Fun little game! I enjoyed the enemy chess pieces moving the way they do in their own game. Intro was cute, too - love the hand-drawn scribbly art, and I deeply appreciate the homebrew voice acting. :)

That's cool - I'd love to see the game after that idea gets into play. Glad you all had a fun time on the project!

I don't quite get how this involves dice, other than the big baddie. Cute art though, and a fun little balancing act trying to rotate the spells effectively!

Not sure what my objective is, or how to achieve it. Other than replacing cannonballs with dice. I just don't get it.

Thought the dice were going to have something to do with casting spells, but they're just dice-shaped bullets? I don't see that as a great fit for the theme, but congrats on putting your project out there - cool to see a family team make something together!

TL;DR Cool ideas, too much visual information. Needs a tutorial for slow buildup of skill.


Fun concept, very nice visuals. Needs a tutorial, I found the UI incredibly confusing as far as where to look. A lot of motion, and too little time to process the visual information (even on Slow). A tutorial where actions are paused each round, maybe with some juicy animations to guide us through the processing of the information. Could even start out with fewer than 6 options and build up b the end of the tutorial.


Hope you expand the ideas some more!

Art is charming as heck. Didn't seem to be any good reason to bother checking the other side of the coins or passing one's turn, though. No real strategic element. Some kind of additional risk/reward element, or ability to trade/draw coins from the pile might be cool.

Again, though: presentation is very nice!