Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Palette

32
Posts
102
Followers
65
Following
A member registered Sep 22, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

It's unfortunately had to be put on the backburner as I figure out chronic health issues mixed with general ADHD. I've been getting work done on it here and there when I can manage, but it's coming along extremely slowly. I haven't forgotten about Orbeats, basically, and there have been plenty of updates behind the scenes and I've got some really talented artists working with me. The bottleneck that's been holding it back is me for now, but I'm hopeful to overcome it soon enough ^^; Thank you for your interest!

Just saw on your bsky the video was tagged with godot, nevermind, haha

This looks so cool!! Is there any chance this was made with Dreambox??

This game fucks immensely, please everyone play it, I've poured 25 hours into it already and I got it only a couple days ago, it doesn't matter that it's in early access please just play it aaaaaa

AAAAAAA THANK YOU SO MUCH WHAT WHAT AAA

I'm so happy you loved it so much!! I and the rest of the team put a lot of love into this! I hope you enjoy your next playthrough just as much!!

Really good really good, but it would have been funnier if there was elevator music playing the whole time

AAAAAAAAAA thakn you so muuuuuch auauauau!!

I'm so glad you loved all the little details, I loved making all of the animations and it was really fun to imagine the way a robot would sense and conceptualize the world around them through their inhuman senses.

I love all the art in it too aaaaaaaa Temteno and Luci Lemonseed, the artists on the project, did so, so, so much good work on it, it looks so good thanks to them! I didn't actually use any custom fonts at all, hehe, the bit at the end is a pretty popular font for sitelen pona, a writing system for toki pona, a language I speak and had her speaking. I'm glad you appreciated it so much though!! I had a lot of fun designing the UI and visual language of the game, hehe.

I'm so glad you liked the two of them, hehehe~ I love both of them so much, hehehe. And I'm glad you liked the sex! It was a real struggle, it was rewritten like three or four times, hehe. The hardest part of it is that your point of view both has never felt pleasure before and was never meant to, she has to learn what it is and explain it through her artificial body. It was really fun though, hehe. I also wanna see more of them together, I've got plans for a much larger visual novel about them, the Choir, the Manager, and a new character not in this one that I was working on long before this, but I really really wanted to make something with the characters already and the larger project is a little far out right now, hehe.

Thank you again auau!!

jesus fucking christ this is so good. It's definitely one of those if-you-get-it-you-get-it games for sure. I really appreciate so much of it. It feels like a shattered mirror of a game to me, and though some of the pieces aren't necessarily pointed at me, the ones that are reflect with crystal clarity. The writing is really good, it did such an amazing job of weaving together multiple scenes happening simultaneously in a way that didn't feel confusing at all, everything just flowed so well together.

The sheer pain, misery, anguish of the girls and dogs living not just in hell but in a decaying corpse of a world is so potent. To me, Snek is best at portraying these dead, rotting worlds following girls and its whose freakish nature puts them in the funnel of reality's meat grinder, desperately trying to claw their way out and bring as many others with them as they can. Loner Dog feels almost like the logical endpoint of that concept, a definite peak in it's portrayal of this from the few of it's games I've played. It's violently hopeless to me, a constant assertion of the impossibility of a meaning besides to help your fellow sister and try to enjoy the little of life you can squeeze into the margins you've been shoved into; "you deserve a tomorrow worth knowing" is a chapter title that really really stuck with me for sure. The little bits of hope or kindness in the game are fought for tooth and nail, the characters have to go far out of their way for it almost always, and when not it's often just a bandaid on the bullet hole, something to try and ease the pre-existing overwhelming pain of their situation. A few of the situations were uncannily realistic, written in a way that shows a real familiarity and understanding of them, the fucked-up-ness of it. "The world is not a gentle place" is another chapter title that stood out to me; not only is it not a gentle place, it is actively cruel and antagonistic towards the happiness and existence of these characters, as reality often feels to myself and many others like me.

As for characters, I really really like all of them honestly. All of them feel like people I've either been or met, and they feel so raw and real, freaks like those I know and love, if not a bit more intense. The intensity serves the aesthetic and feeling of the story quite well though. Haley's story is especially tragic as I'm sure anyone who's played it would agree, but it's a familiar tragedy. All too familiar, a zing from moving in a direction my deeper scars make difficult from nerve damage, if that makes sense. Harsh Noise might be my favorite character because of just how checked out they are the whole time, they're really cool I think even though they're kind of just on the sidelines the whole time save for a couple scenes. Their tats are so cool, also I have an affinity for using "Noise" as a name because of things in my own life, so I just kind of immediately thought they were cool.

The music is really really well done and chosen, I want to use them for background music when I'm talking to friends a lot of the time now. The art is so good and fits it so well. I could gush about this game endlessly. Amazing work. Another one I'll likely be thinking about for a long time after this.

thank you!^^

I'm so glad you liked it auauauau thank you thank you!!

(1 edit)

Thank you very much! I'll spoil what gives different endings for those who want to figure it out themselves:

















Your ending is determined by whether you ate, slept, neither, or both. The "neutral" sleep ending is what you get when you eat and didn't sleep. The "bad" dream ending is what you get when you've either both slept and eaten, or haven't slept or eaten. The "good" awake ending is what you get when you slept and haven't eaten.

fuck.

Thank you so much!!! I'm so happy you enjoyed it! It sounds like you got the 'good' ending, I'm really glad it could connect with you like that. Thank you for reading it!

(1 edit)

The experience is largely the same, your ending is determined by whether you ate, slept, both, or neither, but most of the story is the same otherwise. I think you probably got the 'bad' ending in that case, though both the 'good' and 'bad' have music with lyrics. I think the 'neutral' one is the most likely, which makes it interesting your friend got the same one, hehe.

And thank you for the offer!! I might take you up on that soon!

On my god, thank you! I'm really glad you enjoyed it. And yeah, that's probably a good point about the music. Also you got to music with words, how many endings did you get???

I'm glad you liked the imagery, quotes, and polyhedron, lol. It means a lot coming from you especially! I've got some catching up to you to do with my ludography, hehehe. I gotta start drawing more, I'm hoping to join the rapidly upcoming toxic yuri vn jam, so I better figure out what I'm doing by then, ehehe

Hahahaha, by "book club thing" I meant that we discussed it in detail after reading it—the ending, the politics of it, the emotional core, why it resonated with us, why we liked it, the thesis if there was any. the 'token' was convinced that all life on Myopia was ended with the sun calling, while the rest of us weren't so sure due to Spectra's arranging a getaway. I felt that the emotional core of it was definitely a lot of bitterness from mistreatment of what you love, a sort of hate only love could create, a despair only hope could sustain. One of my friends said after the first few scenes "I'm afraid to continue, because I don't want anything to happen to them, they're so cute" and started crying at the hilltop goodbye, saying "goddammit, why do you always pick such sad games"; I guess I have a type, ehehe... It was really great, I might write a dissection of this on my blog at some point. I'll link it here in the comments if I do.

Update: I played through the game with a select group of friends I trust with this kind of media. We all loved it and most of us cried by the end. (There was no onanism to my knowledge lol, though I know at least one of them is going back to read it on their own time.) Afterwards we discussed the story a lot more, holding kind of a book club meeting of sorts about it. It was good, a good discussion. The story didn't resonate quite as much with the one of us who wasn't an esoteric trans lesbian, but even he liked it.

Thanks for this gift of a game.

(4 edits)

Jesus. Christ.

I've never really been into ero guro, though I occasionally consume it alongside other things. I get no sexual pleasure from it for the most part.

I think this might be one of the best visual novels I've ever read.

As a writer and developer myself, this game will undoubtedly impact me and influence my art for the rest of my life. I've been working on VNs myself for a while, despite not releasing any yet.

Beautifully written, lovingly crafted, comprehensibly described. The characters and story are some of the best I've ever seen. They feel real, raw in a way that almost no games ever do. I've met Anhedonia. I've met One. I've seen them echoed in my life. I've met Clericals. I've seen my friends, my community, people like me fall to them. I've known people who have been in danger of or actually had loved ones executed just for, in One's word, "not submitting to their fucked orthodoxy". The words spoken by the Clericals, "be silent or be guilty", ring in my head as a quote of the moment as my city, my state, my country, my world decays around me, seemingly just at the thought of our (read: us freaks) existence. Reading it crushed me with the weight of our current zeitgeist.

I've been One. At times, I've been Anhedonia. I love my girlfriendwife. I try to devote myself to my art and work. I was a little shocked to see how they speak like me and my friends, my girlfriend, though I suppose those in this kind of circle tend to speak similarly. Still, usually it isn't reflected in such a raw, real way.

I am not a masochist, but to read about such love and beauty seen in scarred, mangled flesh like my own is... Comforting. I might not enjoy their sex, but the two of them are goals, hehe.

This is going into my collection of "those games". The games that shape me, the games I love but cannot recommend to almost anyone.

I could go on. The visual style is beautifully chaotic and unique, the music is great, etc. But I'll save that for now. My thoughts are already clear here.

There are only a couple of things I noticed that could have been better. Some scenes felt like they could use their own CGs. The cuddling and talk after the fifth sex scene felt strange with the sex CG, and the scene where Annie cuts down her sternum could have used a different CG for massaging her wound. There were a couple of typos, one of the things the Jailer says didn't seem grammatically correct, and at one point the word "composition" is used when I think you meant "decomposition".

Besides those couple of minor things, this game is kind of amazing. Probably the best ero guro I've come across so far in my opinion. I look forward to reading your other works.

Ok! The remake is up for download here, if you want me to change anything about it let me know! I hope it's not too strange that I just kind of copied the look and format of the original's page, I really wanted to just try to capture the feeling of it the best I can.

Hi, I made a PlayDate version of this game using it's bitsy-inspired engine, Pulp. I mostly made it for myself, but I was wondering if you'd be ok with me putting it up on my page, with links to this original and credit to you on the actual game itself.

(1 edit)

If it'd help, you can message me on discord

I would really love to use it, if you're really willing to share!

Hey, did you use an engine or library of any kind for this? I'm thinking of making my own VN for PlayDate and really really enjoyed yours, and think it would be nice to be able to use the same base you did for this.

Love the game, I've gotten halfway or so into it, but I've noticed something; you can't get rid of cups of water once you have them from what I can tell. Is there a way I'm not noticing? Thank you for any help!

Love this game/learning tool, it's very fun and I find myself playing the toki pona mode or the sitelen pona challenge all the time when I'm just chilling and want to practice my toki pona. Definitely interested in You can Kana too, I might be getting that shortly. Very pretty, fun, and relaxing, as well as educational

(1 edit)

Hey, there's a bug where the sitelen pona for "e" doesn't render during the stage two review up on the top row. It's really minor, but it's there; instead of showing the ">>" it just shows "e". 


I love this game a lot, it's addictive, fast paced, and skill based. I got instantly hooked after playing for just a couple of minutes! I feel like this could be a game nearly to the level of something like Rocket League! If it had a little more content and some form of multiplayer, it probably could've blown up!

I get this too, this looks really fun but I can't seem to play it because of it.

Honestly, I really enjoyed playing this game. The atmosphere is great, then sound design works really well, and I found myself playing this for longer than I expected. I could definitely see this as a viable mobile game.

Decently made, but it took me a long time to figure out I had to press the A and E button at the exact same time. I pressed A first and then E and vice versa for a while. Some music would liven it up a little as well, but overall very nice.

Those bugs you mentioned have been fixed now.

Yeah, I've figured out what's wrong with most of the bugs, and after the voting I definitely plan to expand and work on this game, and hopefully turn it into something amazing.