Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

paintedsamurai

21
Posts
3
Topics
3
Followers
83
Following
A member registered Mar 18, 2020

Recent community posts

Loving it so far. Awesome work

This sounds right up my alley. What is the basic dice system like. is it a new system or are you using a pre-existing system.

(1 edit)

Awesome to see you expanding the Neon Cities system to other genres. Looking forward to trying this out

Very cool.  Any upcoming YHS content to be on the look out for.

I really like what you've done with the TG system. I do have a question regarding the SKILLS specifically stealthy. Do i need this skill to be able to make stealth checks or was it meant to provide a bonus to stealth checks

Sweet so far my favorite setting is the heirs of dystopia with covert red and sidewinders coming in a close second 

Just recently saw the Jamie Fox/Snoop Dog film Day shift on netflix and immediately thought of IHunt.

The whole concept of day shift/night shift hunters (with night shift jobs paying more) and the hunters union would fit well in the ihunt setting.

Only recently found this system and I absolutely love it.

I love the system and the all the various settings. I do have a question regarding the Extra life Edge. 

It states: Once per session, your character can automatically succeed in a Cheat Death roll and does not suffer a 10% reduction.

This is the only time a 10% reduction is mentioned. is this a typo or am I missing something. 

I know in the Tribulation of the Dead setting Cheat death is a separate attribute that is percentage based but here cheat death is based on using action points to mitigate damage.

thank you for your time 

wow this looks seriously awesome, definitely going to give this a look. Love the music on the trailer

Tunnel Goons community · Created a new topic Changing it up

Has anyone gone a more traditional route with combat in TG .

Meaning the following

Inititative is rolled

And players and enemies roll their respective attacks.

How much would that change TG

This has my attention.. Can you give a run down of how the system works.

I currently have 2 versions.

the Primary one is called Void Runners  a mix of shadowrun and starwars, the second is called Burn Out and is more in lines with traditional cyberpunk with the exception of watch dog inspired hacks/powers and body augmentation via Apps uploaded to a neural net 

Ah i think i get it now

In my head I kept processing the dangerous action rolls as attacks but they also cover defending.  So during the npc/enemy initiative  i as a gm simply state  what the enemy is doing attacking with claws or breathing fire and the player rolls to see how well the respond to such an attack

Ok quick question im working on my own tg hack., and im looking for some clarification. How do enemies attack a pc, or is the various combat rolls completely player facing. 

Just want to make sure as i work on my own hack

Ok quick question, I'm working on my own tg hack, and im looking for some clarification. How do enemies attack a pc, or is the various combat rolls completely player facing. 

Just want to make sure as i work on my own hack

Ok quick question im working on my own tg hack., and im looking for some clarification. How do enemies attack a pc, or is the various combat rolls completely player facing. 

Just want to make sure as i work on my own hack

Love what you've done with the TG system. I think I would use this to play in a The Last of Us type of setting.

how dare real life get in your way lol. 

Looking forward to the pod and remastered pdf. Hope things are going well for the project and for you in general

I absolutely love the setting L, been contemplating using YHS and Sprawl Goons upgraded to make a cyberpunk version of YHS