Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Ah i think i get it now

In my head I kept processing the dangerous action rolls as attacks but they also cover defending.  So during the npc/enemy initiative  i as a gm simply state  what the enemy is doing attacking with claws or breathing fire and the player rolls to see how well the respond to such an attack