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A member registered Dec 22, 2025 · View creator page →

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Hey bro, congrats on surviving the rewrite, that two week sprint sounds intense.

About 0% retention on TIG, that's brutal, but don't panic.

1.Web version. The repeated delays on the web version have been really disappointing and frustrating for a lot of us who just want to click and play. i do complete understand the technical reasons behind it, and i'm not mad, but waiting is tough... can you just give us an approximate date you think you can realistically hit?

2.TIG: you may need GIF or videos of the gameplay showing  the actions/movement immediately on the game page (just suggestions)

Good Luck

(1 edit)

I actually downloaded your game a while ago — so it's not 0 downloads. Maybe itch.io didn’t count it properly. Anyway, here’s my feedback: 

I did download your game before (so not 0 downloads — itch just didn’t track it).

To be honest, the game is pretty boring right now. I couldn’t even see my fish body, even though you said a sailfish is walking on land. That made it hard to feel connected.

However, I still support further development because the tech is unique. You're using a niche engine, and the infinite city generation with varying building heights — plus the chunk-based loading — really reminds me of Minecraft.

I also saw you're working on a web version. I'm genuinely looking forward to it. That might bring actual traffic.

Hope this helps...