As much as I would like to, at this point in time unfortunately I cannot, as packaging unreal engine projects for mac require a mac machine and I do not own one.
Pachebel
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I have today released version 1.3 which adds the option to skip the last cutscene and a gallery option, note though that the cheats in question only add the possibility that you can see if an agent is going to cause a transformation or not. However the new gallery mode might be what you are looking for. If you would just like to play around with the transformations you can click 3 times in the bottom left corner of the main menu screens and that will fully unlock everything in the game, including the special game mode and all transformation options in the gallery.
That is a good idea, but not practical to implement in the current form unfortunately, the NPC movement is controlled by a very rudimentary system that is provided in unreal engine, I'd need to build some more advanced AI logic for something like that. I did have a similar idea that I could add a pop up arrow to point the player towards the nearest agent if they had not found one for x amount of time but did not manage to make that work. Regarding the lighting I agree this corridor is a bit dark, I should probably increase the indirect lighting effects.
I have not benchmarked it or anything, but I did test it on a system that has a 960M which also got 15-20fps, did you try tweaking some of the settings to see if you get better results? Alternatively if you use the provided shortcut file in the download of fix for instant crashes that will boot the game in DirectX11 mode, which should also give you better performance.
Thanks for the feedback.
On the respawning, it is an intended mechanic that the agents will respawn in the event of a tie, and Larry does have a text that explains that but if you enter Larry's interaction range and then exit again that will trigger whether you saw the dialogue or not, so it is rather a feature of a very poorly designed dialogue system. I did try to fix that but did not manage and implementing a proper fix for the dialogue system would require too much work due to how much of the game is built around it.
For the special game, I had found the bug you mention regarding choosing Natasha or Larry, and have had a fix for that and verified that it worked correctly, what happened at one point was that one of the intermediate releases was baked with some old code due to some temporary files that the engine generates as you work on a game and those somehow got baked into the game, meaning the bugs were present, I had thought that I fixed that though, I will check and verify that. One thing you can try is I had experienced that the second time you play the special game you couldn't pick Natasha, but you could if you tried the first time. If you want to try that you can try open the game and click 3 times in the bottom left corner of the window and that should cheat to unlock the special game immediately.
The door to open is accessible if you verse Natasha in the special game (if you are not able to choose Natasha then probably the variables are wrong and it won't work). To access that door you need to stand at the pallet left of the door and jump, you will get a ping to let you know the door opened. In hindsight maybe that extra requirement didn't make sense. There is a little red light if you look up in that direction but that is most likely way too subtle and also it takes a bit to get there anyways so most likely redundant.
The game is definitely flickery to an extent which is mostly attributable to lack of knowing how the lighting system works properly on my part, from my testing, TSR, global illuminations on high, reflections off and the "fix flickering" option on gives the best result, but can work differently on other systems of course.
To access the cheats, you just tick the checkmark from the main menu and then hit start game, the cheats will add a little green sphere on top of the cap of the agent that indicates that it is active, meaning that it will apply a transformation, while agents that don't have this green sphere in cheat-mode will do nothing. So the main use of the cheat is to bypass the randomness of the game.
