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OviManic

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A member registered Mar 27, 2019 · View creator page →

Creator of

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Thank you for the review!

I legit keep forgetting to tell players how to circumvent that horrible bug: just crouch. That’s the animation that cannot be disabled by the tailspin lock-up. So if it does that again, press down when you’re on the ground and you should be fine.

Thank you very much for your review, Dead SM!

Yeah, I’m trying my best to replicate the Master System aesthetic. I would even go as far as to limit the amount of colors shown on screen; however, that’s only after transferring my whole project series to Godot. Also, bugs like the one you’re experiencing, is exactly why I’m moving engines: I believe Clickteam has problems with repetitive toggling of animations.

Odd that now you see horror elements in the game despite not having any intent of such for the demo. There is gonna be some frightening or upsetting aspects in the series as a whole; however, it’s not the main drive of the series.

As for the adult content, I honestly would prefer disappointment of my product being over-rated than upset of my product being under-rated: this is why I’m content with adding 18+ in my marketing whenever it is appropriate. I genuinely don’t mind Itch using that DOB barrier to entry before my games’ pages could be accessed. For this series, when I say “adult subject matter”, I meant it in the broadest aspects of what us adults can comprehend: sex is just one of the many subjects. I genuinely want to add adult subject matter in the games but ONLY when it’s appropriate to the story as a whole: if a sex scene doesn’t make sense with the overall plot, I wouldn’t care to add it. “Gratuitous” is a word I wish to avoid for this series. Yes, there is a reason why Fox Sprite lays eggs and it matters to the overall plot.

 As of right now, Arcade and Master are too simple of games to add deep subjects or topics as of this moment. I want players to just get their feet wet before they gradually delve deeper into the real abyss OviVixen can offer… Arcade is just the beach and Master is merely the tide.

Thank you for the review!

Yeah, this game doesn’t exactly save because it’s based around THOSE old games from the eighties which are inspired by how arcades used to get quarters from customers.

As for controller support, the engine I used to make these games isn’t exactly “controller friendly”. One of many reasons why I decided to overhaul the entire engine by moving one program to another for all games moving forward: including this one. There is a workaround if you happen to own Steam in your computer: you can bring the game into your library and translate your controller to keyboard from there. The proper bindings are in the Readme file.

I understand this might be too much of a hassle for such a short game, so I greatly appreciate you trying the game out regardless of how you did it!

Happy Easter to one and all!

Magnificent holiday, ain’t it? Just another one of those days where you get those sugar highs every now and again if you’re not careful! Honestly, I didn’t expect to make a major post this week because progress was rather slow, but then stuff happened that eventually led me to making a major decision for OviVixen as a whole!

Leaving Clickteam and Heading to Godot!

iu_1386976_8152063.png

https://www.newgrounds.com/art/view/ovimanic/the-easter-move-2025

Some of you programmers are already thinking: fucker, why didn’t you do this sooner!? Lemme explain.

Since the late 2000s, I always wanted to buy Multimedia Fusion 2 for game development. A YouTuber claimed it was a better program than Game Maker at the time while playing a Halloween-inspired Mario Fangame. Eventually, I got the Developer version of the program and that costed me a pretty penny: so basically, I was trying to hold on to a major investment for the longest time.

I have to be honest here, Clickteam may still have my most favorite U.I in programming despite the move. It’s linear programming, but a lot of events or conditions can simply be “drag n’ drop”. Even writing code from scratch, you’ll do much less typing in Clickteam than any other program because conditions and events can be duplicated and modified with just a few clicks. It’s gonna be tough learning how Godot works, but there are plenty of reasons why I have to make such a move now.

How it started…

About more than a week ago, I was getting rather addicted to playing mobile-friendly itch.io games. The first one I played was so incredibly basic, it inspired me to make a “super quick” browser game just in time for Easter! The game wasn’t supposed to be much anyway: it was a planned to be a simple click simulation game with only one scene. So I got started with the most simple prototype on Clickteam… It wasn’t actually simple…

Clickteam Fusion, despite having my most favorite U.I, is probably the most RIGID programming engine ever! So much so, something as basic as skewing a shape requires a third party extension and a shader for it to work. How do you use them? Beats the hell outta me! It’s actually pretty tough finding proper Clickteam tutorials these days unless it’s tied to replicating popular indie games. Not only that, even if you know how to use the extensions or shaders, it’s not a guarantee that it will properly transfer over to platforms other than Windows.

So I was stuck: I have to move to another programming engine just to make this one dumb click browser game for Easter! Unity? Eat a dick! Game Maker? Requires Internet to activate every two weeks EVEN FOR THE FREE VERSION! Pygame? Even the set up gave me a headache. Scratch? …Yeah, okay. Godot…?

Godot!

All it took was one YouTube tutorial… ONE YOUTUBE TUTORIAL, to make a game that was much more functional than OviVixen Arcade!! Wasn’t even a click-based game, it was just a generic platformer using a premade library. I learned more about programming from just those few hours messing with Godot than what Clickteam could ever teach me! The layout is a bit odd: everything is called nodes as well as the game scenes and even operational commands like layering. However, unlike Clickteam, Godot is built around other platforms: I can transfer games to HTML without much issue! In fact, Godot as a whole is a fantastic entry point to game programming in general: having an asset folder with independent files including individual scripts that can be moved and duplicated away from the program itself. Sure, you have to type things manually. I even got a crash because I used a colon rather than a semicolon; nevertheless, it was still much less busywork and even bloat than my attempts with Clickteam! With this, I can actually learn C, C++, Python, and even Assembly if I’m bold enough! I can see so much potential from using only Godot… and that’s where we are now.

Moving OviVixen to Godot

After daring to look what’s behind me like in the Allegory of the Cave, I scrapped that click game and decided to bring OviVixen as a whole to Godot! The whole thing! I even fused a multitude of side projects (mentioned in some of my Newgrounds blog posts) into one straight forward plan.

First thing’s first: Rebuild OviVixen Arcade from the ground up before August!

I guarantee this version is gonna take up far less space, and will be much smoother than its Clickteam counterpart. So much so, I’m confident this will run swimmingly on browser AND be mobile-friendly as well! The Newgrounds version is gonna be cleaned up and be reposted as a fresh title, and it will even be run on this site’s browser system as well. This will ultimately replace the .exe “OviVixen Emulator” currently housed here until a more proper Hub System is built down the line.

As for OviVixen Master, it’s going to be built immediately after Arcade and the planned second game in the series. However, unlike Arcade, the full version of Master will not be released as a standalone product.

OviVixen Emulator’s New System

To those of you who have actually downloaded OviVixen (18+), you’ve noticed that it doesn’t actually start in Arcade: instead, it starts in a hub where multiple games are meant to be housed with the only one currently being Arcade. This revamp is going to start similarly; however, four of the six games are going to be included AT LAUNCH rather than just the one. Not only that, there’s going to be two versions for this revamped bundle:

The Free Version: all six main games are going to be included, but nothing extra beyond that.

The Paid “Rika” Version: all six main games are included; however, they all play a major role in “The Hub” that’s a game of its very own and a rather expansive one at that! What the hub game will really be is a secret, but there are hints of it in my Newgrounds portfolio.

Further Plans

I’m still not done with everything I’m planning to do for OviVixen, but I’m gonna keep what it really is a surprise. As for my dying tablet, because I’m basically rebuilding only OviVixen Arcade’s programming and no need to revamp any of the graphics, I’m going to use my gaming laptop to make most of Arcade’s revamp. Not my favorite thing to use for game development but it’s better than nothing!

Now I’m starting to get REAL winded writing this, so I’ll close this off for now! I hope all of you had a fantastic Good Friday, and again, a Happy Easter to you all!

Have you been enjoying the OviVixen Master Demo? Consider supporting the game by getting yourself this magnificent wallpaper bundle starring the Fox Sprite and the three bosses you fight in the game!

Hello, everyone! Hope you guys have a magnificent February! Quite a few things have been happening lately that may interest you!

OviVixen Arcade Newgrounds Edition Have Medals
That’s their equivalent of achievements on that site. If you have a Newgrounds Account and want to test your OviVixen skills to the public, playing this version is the best way to go!

OviVixen Test Contest
Continuing for Newgrounds users, over there, I’ve posted a small contest over there with one prize of $50! While you can play the Newgrounds Edition of OviVixen Arcade without an account, you unfortunately cannot participate in this contest without one. Signing up there is free, by the way! Why not join?

Upcoming OviVixen Arcade Update
A long awaited update is coming soon for both the Windows and Newgrounds version of OviVixen Arcade! This update is meant to not only compress all the audio to not take up so much space for one game, but also recompose all music into better and cleaner versions of itself. It will share similar quality to OviVixen Master’s music. Speaking of which, to any of you who have found just OviVixen (18+) and no other game in my library, the OviVixen Master Demo has been released for quite some time. This is going to be the third game set to be bundled into OviVixen (18+)’s library through a massive update (not counting the small audio update), and I’ll say this game is a MAJOR step up from its Arcade predecessor!

Thank you all for downloading OviVixen! Hope you all have a wonderful winter!

No problem! Be sure to tell me any thoughts about the game. I’ll be happy to hear it!

(1 edit)

Sorry for the late reply! Normally, I get notified of this by e-mail!

Okay. So the game starts with the company logo, then followed by a disclaimer. Once the “ENJOY!” is visible you can press any button to continue. Then it jumps to the OviVixen Title Screen. From there, you can simply press [L] to continue the game, or you can press [>] to look at and/or change the controls. You can find this in the Readme as well just for a quick refresher.

Sorry for the late response!

I did not know an uninstaller can be misconfigured. Every time I add an update, I always test it on a few computers before I release it: but the uninstaller thing I’ll definitely put into account! As for .zips? The reason why most indie devs like me aren’t used to more compressive file formats is because you have to download it from these stand-alone sites (I believe one program had a habit of showing ads in the free version); and after what happened with Audacity, I’m a little antsy with those sites. Also, it requires the program to both compress the file AND extract it, and players may have the same feeling about those sites as I do.

And I just remembered why I haven’t made the file reduction update after so long! I wanted to do a complete music overhaul by using a different tracker. In hindsight, I did not like some of the instruments I’ve used and some of the tracks I believe requires some reworking. If you have some critiques about some of the songs, please let me know!

My current Autumn checklist:

  1. Finish the browser demo of OviVixen’s next game
  2. Music overhaul for OviVixen Arcade (Both versions - Guaranteed file reduction)
  3. Add achievements to OviVixen Arcade: Newgrounds Edition
  4. Release the Demo along with the Arcade update on Newgrounds and Itch

For now, I heavily recommend playing the Newgrounds version of OviVixen Arcade. It’s basically the same game as the one in the .exe version except for the 2-player gameplay, so there really is no reason to download this game right now.

My SINCEREST apologies about the megs! I wanted to make the new tracks have seamless transitions; however, I forgot to reconvert it from .WAV back to .mp3. That’s why its file size is abnormally larger than usual: it’s solely because of the music! I was going to fix it in an upcoming patch along with the release of a demo for the next title in the series; however, since it’s now brought up, I’m going to try to make a file reduction patch as soon as possible!

As for alternatives for the installer version. Right now, there is a fully accessible browser version of OviVixen Arcade on Newgrounds with a working scoreboard as well. Also, the (demo) version of the next game is going to be browser as well: both here and Newgrounds but only latter is going to have a scoreboard and achievements. The full version, however, is going to be part of the BIG update patch for this program. “Portable archived versions”, you mean mobile app ports? Maybe someday, but first I want to complete the collection before I ever think about porting it to other places.


🥚Happy Easter to one and all!🥚

I hope you guys are appreciating this holiday as much as I do!
Now on to the current updates here on my page!

Upcoming Game

This piece here is meant as a teaser for the next game in my OviVixen series. Created by the talented Funky_Pepe, his works are greatly inspired by the splash art from that popular RTS that had a show rather recently. Fantastic paint strokes and smooth shading: go and check his work out!

As for the game itself, a demo of it was meant to be released today; unfortunately, game development and deadlines aren’t the best of friends… This demo is going to be exclusive to Newgrounds. I finally got the hang of the site’s API, so I want to use it in full swing! The full game, however, is going to be released as an update for OviVixen on Itch.io: hopefully, in late August.

If you still want to play something for that Easter kick, OviVixen Arcade is still available for download on OviVixen’s page, or you can compete for the high score in the browser version on Newgrounds.

I can write a long list of egg puns, but to be honest, it all seems to be rather p-LAID 🐓 out! 😂 AAHH! *mmm-mm* ‘cuse me. Hope you guys have a Happy Easter as well as a Happy April! Cheers! 🍻 

Thank you for the responses, and I’m sorry I  responded back so late (I went to bed right after making the post). I now understand about the metadata for guest users, so I won’t pester about it anymore.

Again, thanks! 

And for anyone who has downloaded my game have any further issues with it, please respond so I can try to have it fixed in a jiffy!

Sorry about that, Jeroen! I forgot to press the prompt of where this game can be run.

Hello,

On Saturday, I have released my game here. For the next few days, I often searched my game as a guest using its name, a part of its name, and its tags, and in all cases it appears in the results. However, today I've tried searching my game again "as a guest", but it is nowhere to be found in the search results. All keywords and tags that worked previously now don't, and the only way my game appears in the search is by typing my profile name. Users here had similar issues before, but all solutions doesn't make sense because the page has everything to make it appear properly and it did before today (or yesterday "i didn't check as a guest that day").

Is there something in the site that is making that issue? Is it because my game is for adults? Is it a pricing issue? (It's free, but open to donations) Was my game flagged? I would like to know why exactly my game won't appear in the search results as a guest.

Thank you!