Thank you :) I'm glad you think so! <3
Overlooked Option Visual Novels
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I like it... it's really sweet and the piano music fits really well... thanks for making this and sharing it with us. I like Placeholder <3
Um... on the technical side of things, the game looks quite good. I think she moves around a bit much, though, compared to other moving sprites I've seen, but I get used to how much she moves as I play.
But really, though, this is just really nice. Thank you. <3
I got the true ending...! (Finally had/made time to play it again!) I have to be honest, I mostly had to brute-force it - throughout the game you were given a lot of information...! The ending was a bit confusing, but at the same time it was interestingly simple - contrary to where my head was during most of the game. It was rather satisfying! :) An interesting choice for an ending. ^^ Thanks for adding it to the game...! It's nice to have the true ending...!
Sometimes I can get passionate and forget that a real human will see my comments. (I spend a lot of time isolated and can think that, when I say something online, I'm only talking to myself. Which is silly and untrue.) I was freshly frustrated and rude. Sorry about that...
However... I just like the game and want it to have a real ending. I suppose that much is fair. :)
I understand wanting to release this as it is without its true ending: A lot of work clearly went into it and it makes sense to want people to be able to play it even if it isn't totally totally done. I do the same thing sometimes - release things in chunks. As long as a real ending is on the way I can accept that. I was really only rustled by a lack of clarity and closure. But, in game, you even eluded to us needing to wait for a future version before getting the true ending, so that should have given me closure... ^^; it's very possible that I'm over reacting about all of this. XD
Don't worry, by the way: Even if the true ending ends up being one I'm not personally a fan of, as long as it's the real ending to the story, I can respect that and that will be good enough for me. ^^
Take care~!
A well done, engaging game. The endings, however, I really disliked. I invested a lot of time and emotion into this story and cared about the characters and what was going on, but the story seems to keep its true ending locked away in an upsetting way. It might not even have a true ending. I did the detective work and made it all the way to the end only to feel cheated, or depressed, depending on the ending.
Maybe there is some special, secret ending that actually tells the truth, but I feel so toyed with and, if a true ending does exist in this game, it's surrounded by so many lies... I don't think if I care anymore. Developer, I hope you can understand where I'm coming from and know that I don't wish you any ill will. Peace, everyone. <3
( Was it actually aliens? Oh... I don't want to play the guessing game. Peace, everyone. <3 )
Hi there! I thought I'd let you guys know that the first third of the demo for A Castle on an Island is out! Even though it's the first third of the demo, it's a little over 8,000 words.
A Castle on an Island is a BxG romance visual novel about a young man who washes on the shore of an island with a castle on it after a terrible storm hits his ship. He's taken in by the girls of the castle and grows close to them. <3
Here's a link to the game page:
https://sellillianna.itch.io/a-castle-on-an-island-demo-13
I plan for the full demo to be a little over 30,000 words and am already working on part 2/3.
You can check out my YouTube channel where I post update videos on the visual novels I'm working on every Monday:
https://www.youtube.com/channel/UCNbj-JDHPVuv_qnr1KQ43qA
There are 5 heroines in A Castle on an Island and I plan for each of them to have a route of at least 30,000 words in the full game. That would result in the full VN having at least 180,000 words, which seems a respectable length while also seeming fairly manageable for a solo developer to make.
Here are some screenshots from the first third of the demo!
I also recorded a let's play of the demo on my YouTube channel. I fumbled a bit and acted like a goose, but here it is if you'd like:
Allowing visitors to be able to sort games from oldest to newest would help people discover more games. :) And being able to sort games randomly would help with that, too. Sometimes sorting by popular, new and popular, top sellers, top rated, and most recent doesn't feel like enough to those who want to hunt for hidden gems. Just an idea.
I like it. :) I got ending 3. It's a nice story. There are some minor grammatical things and slight continuity inconsistencies (I feel like there are some present-tense and past-tense issues and I think that Merlin at one point was said to be 17 and then later said to be 16. I might be misremembering this, though. And when Nero said "11 in the afternoon" I got a bit confused because I thought he meant 11pm rather than am.) Also, I think the art could be a little bit better. But these things are beside the point: it's a nice story. I like the characters, the plot, and the music. The story doesn't feel rushed pacing-wise, nor does it feel like a slog to get anywhere, it just seems like it the writer knew the story they wanted to tell and told it well, and I respect that. ^^ I'm often faced with a dilemma when it comes to replaying visual novels when I feel that I got "the good ending". I don't want to see characters go through sad events for the sake of being a completionist, if you know what I mean. Thanks for making and releasing this visual novel~! ^^
Hello everyone. I've finished the pre-alpha of the first chapter of The Silent Column. If you play it, I hope you enjoy. It's a visual novel that has science-fictional, supernatural, and mysterious themes. You can read more about it on the page.
It's fun. :) I think it could be improved by having a proper win and loss screens which would stop you from playing and let you restart/start the next level with a simple press of a key to not break flow. Perhaps a start screen could also be done in a similar fashion, and on which the effects of each colored block could be displayed. Also, moving with the wasd keys is a good thing to teach students how to do but there wasn't any real need to move in game. Still a great game, especially as a project for students.