Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ovelton

6
Posts
1
Following
A member registered 83 days ago

Recent community posts

(2 edits)

Hello it's me again :3 this time I got questions instead of suggestions

1. Why eggs? Were they just easy to draw, just a placeholder you stuck with, have connection to the story like these eggs being laid by your mistress or another powerful creature or some other connection? (probably not)

2. Can enemies reform? I mean our little guy can with a crystal that seems fairly common to be the only restocking item in the shop that's guaranteed to spawn or you can get it from your mistresses just forcing energy into you! so I don't know how hard it would be for something else to do that and having the flame Drake or another boss comeback for revenge 

3. What is our little guy's name? Come on the little guy needs a name we can't just call him "the dragon without all the features that make him a dragon" (seriously he seems more like a kobold than any dragon and breath weapons are not an argument for that when you have to acquire them magically not just have them from birth like a dragon)

4. Why do the Enemies want to eat you? I know the game states that it's because of your mistress's power and we know it makes you taste better but is that why? Or do they get some of that power if they are the one to eat you when you lose the ability to reform? some enemies might not even follow that rule but instead just work for the person that kidnapped Your mistress and are trying to stop you! 

5. the hard mode descriptions says "boss is the same currently" meaning you're probably planning on changing it to a harder boss I would like to know if that's going to be some variation of The Flame Drake (lightning Drake,  bone Drake or great Drake to give you an idea of what I mean) or if it's just gonna be a complete replacement and a completely unrelated boss because there are games that do both. 

6. How much of the game is planned? Do you have a start and are just building it off that, do you have key points down and just filling it in or is the story done and just needs to be made? 

7. Anything we can expect is definitely going to change? you have already mentioned in the comments not liking the fishing mini game

8. How do you swallow? His throat isn't tightening and seems very loose so it's not the normal way of squeezing prey to push them down. I would say he uses gravity and is very stretchy or pulls them down with his tongue (so his tongue is connected in his stomach not his mouth) but he makes gulp sounds... even when something is only going into his mouth-pouch (tezzie and drake) so what is happening inside of him and were sounds come from? 

9. On the subject of that last one what's up with the bottom of his maw? Why is it so stretchy like that it looks off but I can easily accept it if you say something like it being a pouch like a Pelican (or should I say pelkin?) But also why did you hive it to him?

10. And did I just accidentally add lore to the game making you come up with answers to pointless questions? XD

i wana ask when to expect you to be working on this again

Don't want to rush you or anything I'm just curious

It isn't that it's difficult it's that it's so fast the hitbox is rendered poorly so but still probably change it to something you can do properly

maybe make it you hold down a button to real in the line but then you hear the line slowly getting more tense so if you just hold it down it snaps when you let go the fish will slowly walk away and the line will quickly stop being so tense so you've just got to find that right balance of letting the fish go and reeling them In

(1 edit)

the game is fine but not Compleat it still needs work to turn it into something.

even just some story in the description would be nice.

thanks for your response I love to hear what people think of my ideas. just going to say some stuff.

4. I completely understand it's just if you ever played any game where you get a companion people love them to an unhealthy extent, I was just thinking to have one that's more than a brain-dead turret (wisp) and it's a vore game and belly pest are a thing, so it all adds up! that's all I was thinking. 

5. yeah if I suggest it with it in the game it definitely isn't enough to be noticeable or even make a difference 

6. it would just be like a repty but very slow and can be killed in 1 or 2 hits. it's an instant game over if they get you but they are extremely weak, so they are more of a side thing to note and ruin a run very rarely if you somehow die with nothing else to eat you first then an actual threat. but something to chase and attack you in wisp form is a good idea if you want to mess up the player end game.

7. (I actually have a sona like this and I had no idea about it lmao talk about unconscious references XD) but no they are considered 1 entity but by design they are meant to be a pile of bugs very agile and maneuverable, so they are immune to normal attacks but you can pick up a bunch of them with your tongue (because you have more control over it as part of your body then a loose fireball) so you damage it by hitting it with your tongue instead of weapons

11. it still works if you ignore the last part (loosening max stats) as a shop with a bat owner that lets you trade your blood(hp) or just give up your whole body(reform) instead of cash 

and for your final part I know I read it in your thing, but I can still give ideas because it's just a brake not abandoning it.... right? (my god there are so many things where the "brake" is 8 years long and it was good enough everyone wanted a finished copy but will never get it)

(2 edits)

some ideas I have 

1.featuer/regurgitate: you can press z to regurgitate anything in your stomach onto the ground Infront of you as a sort of useless feature or you could get upgrades to make it worth something later on. this also means you can add in some friendly NPCs that let you soft Vore them or whatever. (and hay some people like that stuff and think it's cute to have more friendly vore and have stuff that builds the world more)

2. enemy/parasite: it is small like an insect and very sneaky it tries to dive in the way to get you to eat it and when you do you take constant damage until you can spit it out by spamming z.

3weapon/spew: a strong projectile that instead of using energy you projectile vomit half-digested enemies in your stomach with the bigger more powerful ones doing more damage. 

4.abillity/stomach pet: you can buy a parasite in the store which gives you an all-around boost or you can spit it out and let it shoot enemies alongside you. if it dies you have to eat it before the enemy dose if you do it revives in 20 seconds otherwise it's gone for good

5.featuer: make having a full stomach more punishing like making you slower, doge be less effective, enemies randomly struggle taking away your movement so you need to punch your belly to stop them in a miny game (like fishing) and digesting them is slower but at the same time give more reason to keep a full belly through power ups instead of just being a simple grab and digest so it feels better than just a "add vore on a normal and simple game" and be more unique 

6.enemy/soul starved: they grab and eat your soul leaving your body so you can't escape and reform, but they are weak die quickly, only having a melee attack and move slowly (maybe they could also mess you up by trying to grab you as you reform)

7.enemy/swarm: a large group of flesh-eating bugs they are too hard to hit so you just eat them individually to do damage 

8.location/maze: a bigger location then normal but instead of killing enemies to get to the portal you just need to find it

9.featuer/finding loot: it would be nice to come across a plant to eat or a chest full of money letting the player explore some more

10.featuer/permanent upgrades: so how about you can get a reword for dying or defeating a boss like soul gems witch you can spend on small permeant upgrades like more damage longer tongue less digestion time more starting money an extra max hp or reformation to let players feel like they are making some progress and help get to the end with more than luck. I would say make upgrades then extra perks so you can only have 2 of the big things like max starting hp or hold an extra enemy in your stomach and then upgrade small things like luck or damage multiball times.

11.location/hunger store: here you buy very good and even some exclusive breath weapons or upgrades 2 of them cost money (that's just a normal shop) 2 cost hunger tokens (you can choose feed blood to take damage and get one or feed body to get eaten and reform to get 2 more then all your health lost) and 2 cost sacrifice tokens (you can choose feed life to get eaten then spat out and get 1 at the cost of 1 max hp or choose feed soul to get your spirit eaten then spat back into your body and get 3 at the cost of 1 max reform

12.gamemode/great hunger: its hard mode but you start with no breath weapon, no reforms (at least no max reforms at start), enemies will get up if not eaten and more stages before the boss and maybe a lot less basically you start with nothing + hard mode + some extra challenges

I have a lot of ideas this is just a few but I don't want to overdo it for now and I love the fact there's a vore game out there that's fun and upcoming I hope it goes the best for you please tell me what you think of my ideas and if you want to hear more. (My brain goes too fast @w@)

(edit: spelling error)