Hi again. Thanks for the interest and questions. Let me see if I can answer them all.
1: My very first animation was the egg swallow I use for my avatar. Since it was my 1st, I thought it would be easier to animate than something else. Story wise, yes they are unfertilized dragon eggs. Hence the powerup. Tezzie can do it because of her connection to the Mistress as they are blood related.
2: Normal enemies probably can’t. but so far 2 visitors have mentioned reforming. Oenla and Peliptor. So it’s definitely not a completely unique power. Having visitors that can reform means they will be more willing to let you eat them so there will be that for sure.
3: I had thought their name would be Traxiss, but probably should come up with something different to differentiate between myself and them. Thier species needs a name too. They are related to dragons and serve them, but I don’t want to use the K name from D&D since that’s copyrighted. I’m open to suggestions if you can think of a good name for the protagonist and their species.
4: I was thinking it’s because they are attempting to gain draconic power for themselves or trying to gain the ability to reform. Ultimately eating you isn’t enough for them to do so but they think they can. I hadn’t really thought much more about it than that. My game is lacking a bit in the story department.
5: Hard mode would probably be just like it has more health, shoots more projectiles or has new attacks etc. More bosses are planned for sure. But that’s a good idea for variations.
6: Hah I don’t really have it planned out. So far I was going to try to do 3 main zones with a final boss at the end of zone 3. Zones 1 & 2 would have different random bosses. Some sort of hub/village area would be nice to have in between runs.
7: I’ve got a struggle minigame done. Basically you get an internal bubble when swallowed and you do a quick time event. The better you do the more shield points you get upon reforming, up to 3. I’m going to use the same QTE game for fishing (once I can get the dang thing coded properly) Other changes? It’s mostly adding stuff that people have suggested, of course I can only do so much and not everything suggested will get in the game.
8: Uh I hadn’t really considered it. My animations are fairly simple and its mostly a matter of layers moving prey in bit by bit and adding more green to cover. You’re probably just reading too much into it and my sound effects not really being exact and stuff. I’ve got someone who is working on doing new music and vore sounds so in the future they should probably sound better.
9: I just like throat pouches like Pelicans and stuff so they’ve got a really stretchy bottom jaw pouch. I’ll probably do more with it later, like storing enemies or objects. If I do more than 3 prey capacity It will be easier to animate prey into pouch, then pouch to belly so I wouldn’t have to animate each enemy getting swallowed to belly size 4 or 5 etc.
10: Yes probably. But it’s good to think about stuff like this. So thanks again for your interest in my silly little gulping game.