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Outerim

8
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A member registered Jun 01, 2021 · View creator page →

Creator of

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Thank you so much for the comment!

If I had an hour to add one more thing before the submission date, it would have been a controls/guide page. I ran out of time though and had to rely on people reading the project description which I feel was a big mistake. I also agree that it could have been fun to allow the player to get more units,  but I ran out of time though before I could play with the formula. I was finishing the enemy AI hours before the deadline, so there's so much I would've liked to tweak and play with that I just didn't have time for. (You assumed correctly, there was a lot of programming work to do already lol)

I appreciate the sentiment that you might be interested in playing something like this on mobile. Maybe I'll polish M5 up or release something similar for those types of devices someday. :)

This was a super well polished and fun to play game! The core mechanics were well thought out and I had a fun time going through the levels. I only wish there were additional and more challenging levels.

The game looked and felt awesome, super good job on the presentation. 

Thank you so much for playing!

At the end of each turn, the player units are drawn towards the center of the screen assuming there's room for them to move. The idea is that the alien queen has some kind of gravitational effect pulling you in, but I agree it didn't really read too well. The enemies attack by pushing you towards the alien queen as well. I really would have liked to better animate their movements/attacks and the drawing in of players at the end of the turn, but I ran out of time! 

Yo! Your game looks cool my dude. The aesthetic was consistent and looked neat. I'd say that the black rabbit's ability was a little tough to use. He got stuck a bunch :(

Challenging but fair :)

I liked blasting stuff with sound. I wish I had less cooldown on my blasting. It was fun tho.

I thought the boss was super cool. However the puzzles were a little clunky at times. Presentation was great!

Cool game! Reminds me of Dicey Dungeons. Presentation was great. I'd be cool if combat were faster or if there were some way to use strategy in combat. Also, I'm convinced the health bar does not correlate to the remaining health of the enemies. Dealing 1 damage removed more than dealing 3. 

You can jump forever. I'd call it a feature, not a bug. I liked flying around :)

Cool game dude. Also I liked the goblins. They were cute.