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Cool game! Reminds me of Dicey Dungeons. Presentation was great. I'd be cool if combat were faster or if there were some way to use strategy in combat. Also, I'm convinced the health bar does not correlate to the remaining health of the enemies. Dealing 1 damage removed more than dealing 3. 

Dicey Dungeons was a big inspiration for both art and gameplay ^^!

Combat could for sure be faster! We didnt realize that battles could take such an insanely amount of time given our limited playtesting time. 

The enemies have different amounts of health, so the first one seems like 1 damage does a whole lot more compared to 3 damage on a later one.