Thanks very much! Just like everyone on the jam, we also worked very hard to produce something we could be proud of. And even though there are glitches to be ironed out in Clockbound, we're glad you enjoyed it. Thanks for your comments.
Recent community posts
in response to requests for the soundtrack, Crhis, the composer has made available the tracks he created for Clockbound. They can be found here: https://soundcloud.com/crhis87/sets/clockbound-1
It was brilliant to work with Crhis and he is available for other projects too. Give him a call.
The corrected versions have now been uploaded to itch. When rating the game for the "Let's Create #1" game jam, please only consider up to level 3 as gameplay beyond that was blocked by a bug which has now been fixed. However the bug-fix was made after the submission deadline. Only want to be as fair as possible :)
The problem with the loading times for the final level has been solved. Stupidly, a trigger for one of the final dialog segments was interfering with the entry to the level so the player was treated to a black screen while the not yet completed fade-in blocked viewing the dialog exchange between Bella and Reggie.
This dialog was kind of important because it explained one of the critical tools needed to complete the level! If you have had a play through and want to have another go, it should make more sense now.
The WebGL build is uploaded to http://www.oddgull.com/Clockbound and the itch versions will be uploaded once the rating period is over.
Thanks again for the feedback on forums, discord and here. Game Jams are simply brilliant.
otyx and the Clockbound gang!
Thanks for your review and constructive comments. We didn't delete you review honest. Even bad reviews (which yours isn't!) have value.
We have identified a problem with the last level taking AGES to load. We are looking into it and will have a patch ready when we get behind what is going on. For the moment, the level will take about 30 seconds before it appears. Unacceptable, but we'll fix it!
A last minute bug was accidentally created in our submission during the mad rush to the finish line. This bug has unfortunately made it impossible to complete the last level of the game, and that is, well, a bit of a disappointment!
We really want you all to be able to see the ending, but also don't want to break any rules of the jam. So, until we hear whether it is ok to upload a fix to itch, we wanted to let you know we have a patched version of the game available as a WebGL build at:
Now you can find out, what has happened? Why the world is locked in a 30 second endless Groundhog Day :)
We will upload the patch to the itch.io versions either after we get the OK from @MatthewPalaje or once voting has finished, whichever comes sooner.
Thanks again for playing!