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OSBooter

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A member registered Jul 12, 2018 · View creator page →

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I definitely appreciated the secrets, and the difficulty scaling was great! Now I'm going to say audio wise it needed some balancing and loudness control, but the ending theme was worth the finish. Great job!

Thanks for playing, the camera system definitely could be tweaked a little :).

The music is so zen lol, very interesting implementation of the rag-doll controls. Great job, very challenging if you have the wrong patterns.

You didn't really explain that I had to collect all the cubes to deactivate the barriers, but great game overall!

Great job overall, nitpick, audio for the starting menu?

Looks very complicated, and it works, but I don't think many people will have patience for this type of simulator ish game, but great job on the concept.

Well the audio is filled but no bomb sound? I think it was too hard to beat for me, lemme guess, the bottom of the game is a cactus.. idk someone beat this game haha. Good job.

Sound was pretty creepy, but well at least it is filled.

The game is feels pretty sluggish though in terms of movement speed, and not because of lag. Well nothing looks too out of place so, at least a game, small nitpick, should have added an ending anyways.

Audio controls are not defined well for the user, the design is an interesting idea. Execution is unclear for the 2x1 holes. Would have also preferred controls not just on the page cause the gamescreen is big for me so I didn't even notice the controls until later. 

No audio :(, very basic game, on point theme, but not fun :0. At least a little funny for the situation.

Has basic music and sfx, but overall game is polished. Great job cause I like puzzle and it was the right amount of challenge :). 

Other than the music nitpick, since puzzles are my jam, this was pretty well put together. 

Another slight nitpick of course would be the collision detection being finicky or less forgiving to swoop through the slots.

Other than the music nitpick, since puzzles are my jam, this was pretty well put together. 

Another slight nitpick of course would be the collision detection being finicky or less forgiving to swoop through the slots.

Great job on the creative writing. The text mechanics were okay, not the best since it felt like I was waiting forever, but looks clean except for the drawing. Maybe it is the aesthetic you were going for. I ruined my game pants the second level to see how to lose. That's hilarious.

Not a bad game, but at the same time it doesn't have the replay-ability factor. Feels okay, maybe too green for my liking?

Looks nice, simple controls, found no bugs, fit the theme. Too bad it already exists as a game, but if you thought of it yourself then kudos :)

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Feels like a weird Golf game ;). The only annoying bug was when you cross two close scroll points you kinda bug out a little because you don't actually know where your cursor truly is and sometimes scroll back and forth ;d. Very interesting.