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I think the concept is okay and I really like the art, but I think you could make it more interesting by giving the player more agency, i.e. maybe there are points within the level where the player can choose if they want to re-roll their color. I also think it might benefit the game to lower the number of colors, since having to account for so many different routes seems to limit the level design a bit too much.
I think this is a good first iteration on a game. I like the concept, however I think it's a little bit too hard for me to wrap my head around. With revision to make the idea more intuitive I think that this could be turned into a cool puzzle platformer!
I really love this game! The only things I'd add are a "next" window, and maybe something like in the blocks in Lumines that destroy all adjacent blocks of the same color that can help save you if used strategically. Otherwise this game is absolutely amazing, I love the concept and it doesn't feel like I'm playing a game made in 48 hours. The subtle bit of color visible on the sides of the die that show you what side is next is a great, super helpful and elegantly implemented touch!
I really like your concept! Though, I had a glitch where trying to move quickly made me clip through the wall, and I couldn't get out, though weirdly reading the other comments it seems maybe this is just me