Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

OrbWitch

17
Posts
1
Topics
133
Followers
94
Following
A member registered Oct 27, 2016 · View creator page →

Creator of

Recent community posts

I will look into that for you :)

yessssssss im so excited to read it

Thank you for being the first one!

Both sounds great! Can't wait to see what you create, Whimsy

I really like the sad angle! I would totally play that

Honestly I'm trying to come up with something interesting re: barbie limbs. my memories of barbies are very much tied into popping their legs off and also making them clothes

I often find myself in the same boat! If you're looking for resources, I recommend looking up "a11y' https://www.a11yproject.com/resources/#pdfs this is a link to resources on making PDFs accessible

It's exciting to watch your skills grow! and i love the charm of very zine-y style games with even just doodles. Can't wait to see what you create

Exported word docs definitely get the job done! i've used Canva for a lot of my cover art. Highly recommend if you've never tried it.

That's a big ADHD mood. I have so many idea fragments littered around

What stops you most from publishing your games? Layout, art, playtesting, accessibility features? I'd love to know.

My ideas tend to haunt my google docs and never get a PDF layout.

(1 edit)

I think Will's answer is really solid, but I can add. I facilitate this game often and even for money as a Pro-GM. The facilitator is important for new players, especially ones who are not used to having player agency because some players have never felt like they could just declare their actions-- there has always been a referee to say yes or no or roll me dice. 

I like that Will framed it as a director role because that's definitely what it feels like. I encourage investigators to split up and give ghosts ideas on how to do that too. I talk about pacing behind the scenes because ghosts like withholding their secrets and trying to get Frights identified first before divulging who they are. So there's some coaching on being more explicit.

I give safety reminders if folks start pushing boundaries, or check in w the group about content I'm not sure everyone will consent to. I ask investigators if the ghosts just discovered their Frights and if yes, to verbalize it so it can be noted.

And yes, there is downtime where you are just observing the game. It's hugely entertaining to watch/listen to. It's like having your friends do a play for you. As someone who doesnt always have the spoons to be on camera and facilitate a more hands-on game, it's a nice change of pace. And I love emoji reacting to everything that's going on, especially w the custom emotes that come with the game. 

Hope that helps!


Ps. I have ADHD too and through experience I've pre-written instructions to dish out as the game progresses so it's one less thing to worry about.

I'm so glad you and your party had a good time! I would love if you left a rating for the zine to help others enjoy it as much as you did :)

Great question! The ghost isn't really a combat encounter. My intension was  to build in an opportunity to learn a bit more about the Mill itself, and to confirm  Sandro's location. I suggest diplomacy and de-escalation with Matilda. She's just a sad ghost who could use a friend! Have fun!!

Thanks for taking the time to play and comment with your suggestions! I really appreciate it. Since the adventure is a zine, the details are maybe less than adventures you're used to. As a DM you have the creative power to make up those details yourself based on how your party is doing :) And if you want more mill equipment, feel free to add it in. In my head, most of the equipment was transferred to the new mill when the town built it.

Happy adventuring!

Hi! Thanks for reaching out. If you're looking at the print version the pages are out of order in the pdf since its intended to be printed double sided and bound. The rest of the scarecrow text in the print version is top left on PDF page 9.

I recommend the vertical version for digital reading!

https://orbw.itch.io/the-harvest