Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

orangepeel761

7
Posts
1
Topics
A member registered Oct 20, 2021

Recent community posts

(1 edit)

I wish there was a difficulty element, let me do 3 vs 5 or make the enemies smarter

(1 edit)

linux version not working

I am viewing the capture_wrapup_start scene multiple times by talking with Duncan again, resulting in viewing the guilds_meeting_start scene multiple times.

In  ~/strive-conquest-linux/assets/data/events/caprute_wrapup.gd  it is possible to talk to Duncan at the guild multiple times, and so the add_timed_event function of capture_wrapup_3 happens once for each conversation.

capture_wrapup_3 (also capture_wrapup_1 if that is your path) has the order to code = 'complete_quest', value = 'princess_search' which should mean talking to Duncan again starts the normal conversation, somewhere this is failing. 

The capture_wrapup_start function is available in ~/strive-conquest-linux/assets/data/scenedata.gd. It is set to start the scene if the princess_quest is at stages 4 or 5.

capture_wrapup_3 = {
image = null, tags = ['dialogue_scene'], reqs = [], character = 'duncan',
text = [{text = "PRE_ANASTASIA_EXECUTION_9", reqs = [], previous_dialogue_option = 2},
{text = "PRE_ANASTASIA_EXECUTION_10", reqs = [], previous_dialogue_option = 3}],
common_effects = [{code = 'add_timed_event', value = "guilds_meeting_start", 
args = [{type = 'add_to_date', date = [1,1], hour = 1}]}], 
options = [ {
code = 'close',
text = "DIALOGUECLOSE",
reqs = [],
    dialogue_argument = 3,
type = 'next_dialogue',
bonus_effects = [{code = 'complete_quest', value = 'princess_search'}]
} ],
},
capture_wrapup_start = {
variations = [
{
reqs = [{type = 'decision', value = 'PrincessDead', check = true}],
image = null, tags = ['dialogue_scene'], character = 'duncan',
text = [{text = "PRE_ANASTASIA_EXECUTION_1", reqs = [], previous_dialogue_option = 0},
{text = "PRE_ANASTASIA_EXECUTION_2", reqs = [{type = 'decision', value = 'SiegeLostSupplies', check = true}], previous_dialogue_option = 1},
{text = "PRE_ANASTASIA_EXECUTION_3", reqs = [{type = 'decision', value = 'SiegeLostSupplies', check = false}], previous_dialogue_option = 1}],
options = [ {
code = 'capture_wrapup_start', text = "PRE_ANASTASIA_EXECUTION_OPTION_1", 
reqs = [{type = 'decision', value = 'aire_is_saved', check = true}], dialogue_argument = 1, remove_after_first_use = true,
}, {
code = 'capture_wrapup_1', text = "PRE_ANASTASIA_EXECUTION_OPTION_2", reqs = [], dialogue_argument = 2, type = 'next_dialogue'
}, {
code = 'capture_wrapup_1', text = "PRE_ANASTASIA_EXECUTION_OPTION_3", reqs = [], dialogue_argument = 3, type = 'next_dialogue'
}],
}, 
{
reqs = [{type = 'decision', value = 'PrincessDead', check = false}],
image = null, tags = ['dialogue_scene'], character = 'duncan',
text = [{text = "PRE_ANASTASIA_EXECUTION_5", reqs = [], previous_dialogue_option = 0},
{text = "PRE_ANASTASIA_EXECUTION_7", reqs = [], previous_dialogue_option = 4},
{text = "PRE_ANASTASIA_EXECUTION_8", reqs = [], previous_dialogue_option = 5}],
options = [ {
code = 'capture_wrapup_2', text = "PRE_ANASTASIA_EXECUTION_OPTION_4", 
reqs = [], dialogue_argument = 1
}, {
code = 'capture_wrapup_3', text = "PRE_ANASTASIA_EXECUTION_OPTION_5", reqs = [], dialogue_argument = 2, type = 'next_dialogue'  
}, {
code = 'capture_wrapup_3', text = "PRE_ANASTASIA_EXECUTION_OPTION_6", reqs = [], dialogue_argument = 3, type = 'next_dialogue'  
}],
}
]
},
var dialogue_inits = {
fighters_init = [
##skipped the not relevant code

{
code = 'default',
name = "Meet Leader",
reqs = [{type = 'active_quest_stage', value = 'princess_search', stage = 'stage4'}],
target = 'capture_wrapup_start',
target_option = 0,
},
{
code = 'default',
name = "Meet Leader",
reqs = [{type = 'active_quest_stage', value = 'princess_search', stage = 'stage5'}],
target = 'capture_wrapup_start',
target_option = 0,
},

There is no mining or mine tag, there are a good number of games involving this.

Also can we get Brushes moved into Drawing or possible Art Game, there is only 1 entry.

Flight and Flying are the same in my mind, is there supposed to be a diffrence?

Can we get LGBT and LGBTQIT merged. I think we have a sub-tag for each component they include so there should be no need for 2 catch all types.

Can we get acronyms to use a better description, spell out the words or put full name in parentheses. I ask the acronym only be used if the full name is too long. Diffrent parts of the community understand diffrent acronyms. Many are specific systems that the developers are familar with but the end users may not be. Personaly I did not recognize some of the system tags and many of the audio type tags. 

DOS    -->   Disk Operating System

FMV       -->  Full Motion Video

FPS    -->  First Person Shooter,  fps can also mean Frames per second

GBjam    -->  GameBoy-Jam

ggj15    -->  Global Game Jam 15

GM-less    -->  GameMaster-Less

MIDI    -->  Musical Instrument Digital Interface

moe    -->   Moe Game Awards

NES    -->  Nintendo Entertainment System

PtbA    -->  Powered by the Apocalypse

PSX    -->  Play Station X

VST    -->  Virtual Studio Technology 

Probably just needs a clear definition, as you mentioned it may be refering to either the puzzle or the sexual meaning. I think the puzzle meaning should just be lumped in with the puzzle category. Trap may be viewed as slur in some circles however broadly it is just a subcategory of the gay tag, it could be merged but due to the number of games in that category it ought to have it's own tag.