I am also late. Idea is wild. I usually am very impatient and don't want to work on something for even 4 years and not release. But I am interested, I have one of the ideas in my mind I want to work with. Some big complete game in quickbasic 4.5 for DOS with an old abandoned engine. Hehe.. and maybe 4 years is ok from now. I wouldn't stand 10 years and not releasing but 4 years ok. Also I will be 50 years old when it ends.
Optimus6128
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Thanks!
So far I was targeting my Pocket8086 at 10mhz where even in the later stages with 8 enemies max it still keeps at 70fps. But I've tried it on a 8088 motherboard at 4.77mhz and know it will struggle after 3-4 sprites. I was planning to rewrite the sprite rendering in x86 assembly compiled sprites in the hopes of catching up the speed there but jam ended and had no time than. I am still thinking I want to try this and will release a next version here if I get the motivation to try this.
The sprite rendering is optimized enough for C (having pre-generated 4 pixel shifted versions of sprites, bliting 16bits at once and 8bit at the sides, not using mask (black background), not using framebuffer but sorting top to bottom to avoid flickering (rarely it will happen on top)) but I know the assembly rewrite can be even better, just needs some work and new code generators from my side. Your post motivates me to go back to it and try that too. Thanks!
Nice simple idea, interesting platform I've never heard before, I had only issues with not very fast responding controls, like I had to hold the key well to move, couldn't make some fast moves back and forth in the second level with the spiders, so they touched me easily before I could sneak and get the keys.
Interesting platform for an entry. I kinda get how you play, I managed to copy paste the code and run and things were scrolling. Then with the arrows I could move a thing as it was printing text. It's very close down to the bottom of the screen, so you can't see if you crash in time (I guess when I hit certain characters I do crash). Isn't very intuitive to play to be honest.
I like dungeon crawlers. This one is nice, everytime player is random with different stats and different starting items, so it made me replay many times. It's hard to survive, sometimes I get one strong hit and die, others I progress a bit but don't know if there is an ending. I find interesting the use of AI for graphics, they certainly look pretty atmospheric.
Impressive entry for an impressive platform!
I only had a little trouble setting the mouse controls, editing the cfg to invert mouse and reduce sensitivity somehow didn't work for me. So I got a bit motion sick before getting to far with it. It does however seem to be a nice simple game and easy to move around and shoot things.
Wow, cool!
Besides the GCW0, I also have the RG350 from Anbernic so I'll try it myself and see if it works correctly.
UPDATE: Just tried. RG350 displays the colors wrong. I see now maybe the SDL port on RG350 does not convert correctly from 8bpp palletized to 16bit? I could try on dingoonity forum and ask the devs (not sure if it's an issue of opendingux or the rogue firmware I used on my RG350).
Even more funny, it does actually work nicely on GameKiddy 350h. GKD can run OPKs from GCW0/RG350 but is less compatible than both of this (other emuls just fail sometimes), I wasn't even initially expecting to run it there, but I guess their SDL implementation was more correct.
I quite like the clever use of this engine for a driving game, the dark atmosphere and the humor of this game (I think I got Duke as a customer at some point :). At first I lost, but when I played again and got used to the control, it's pretty fun to drive and rush to get the next customer, the map and the waypoint helps.
This is the most technically impressive entry in the compo and a lot of effort has gone to have some kind of story/gameplay and complete levels. I haven't finished seen much of the game yet (still on 1st level, I'll try again with the new patch) but what I've seen so far is pretty decent (need to get used to the controls a bit).



