This manifesto often conflates “no one is going to buy your game” with “no one is going to play your game”, ironically reinforcing the capitalistic notion of games as products you ostensibly seek to challenge.
You can make games that no one will buy but many people will play. There’s nothing wrong with that. Rebelling against… uh, good game design practices (section 4) and implying that these represent Marketable Games implies you still conflate “quality games” with “marketable games”, and that any game that isn’t marketable is necessarily “bad”.



