this looks like an issue on Android which I can't replicate
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1. Look for an airfield that you own that has Available Transports (check tooltips or mouse over the airfield to show this information on top right corner)
2. Move your unit to this airport hexes
3. Next turn press Embark icon and move the plane.
This should be fixed in 3.2.6 you can now win by destroying all enemy units. You can also turn on Show Hidden Victory Hexes in Settings for an early victory (but probably not what scenario designed intended)
The units that you see are usually battalion size, sides/rear isn't the side/rear of a tank. But the mechanic accounts for multiple units around a unit and multiple attacks on a unit. I noticed the prices of Soviet vs German tanks, I'm not sure why the equipment author (AdlerKorps) chooses those prices, need to investigate.
P.S. The tutorial is intended to be transformed in a easy to play campaign.
I would definitely like to play this kind of scenario and I wholeheartedly agree with many of you observations on how people choose to fight in the last stages of war, it was always one of the things I would ask myself "how did they feel and thought" but on the other hand one of the things I never hope of experiencing.
The main problems that I see are technical, even with the current engine someone must draw the maps (the maps are not tile based) and then would be a question of scale of units, we use battalion sized units where in a city battle many were tank vs tank like battles.
Also about italian campaign, these are old campaigns that we are trying to revive, many authors are no longer active or care.
Click on Wrench icon to open equipment window, click on your Artillery unit, click on the same artillery unit in the window just below (should be already selected) and click on the transport options that should appear below. If no transports shows, tell us the name of the artillery piece so we can double check.
Due to increasing number of comments it has become difficult to keep track of the issues that were reported so I had to move this from plain comment like board to a threaded message board. Sadly the old comments can't be added to this new message board.
Good save thanks! Managed to replicate and partially fix the issue. This happens when you buy/upgrade one of your units from a different country than the your campaign playing country. I will issue an update next week.
Good ideas, some of which I'm already thinking of implementing like the extra leader properties over a certain experience threshold.
Indeed the overrun is too much once you get strong units and overstrength them, thinking about some fixes for next versions.
I'm not sure about the android save issue, works on my tests, needs more investigation.
Thanks for the feedback. There is a difficulty setting when you start campaign maybe the next difficulty would be something that also limits the units on the map beside prestige.
A new version is in works although I'm in a busy period atm but aiming for a new release till the end of May. Donations can be made on this website before downloading if you wish. I'm mainly going to use these donations, once there would be enough, to keep the game in the iOS store and maybe Steam in the future.
Android has the same code base as the standalone version. The difference in campaign path can be checked in campaign screen by pressing the 3rd button on the bottom (the one with the map icon). As for paratroopers I will have to check this and also improve the mechanic.
Of course. As for the symbols, if you are referring to unit information icons you can mouse over them and wait for tooltip. But I'm doing a help windows for next updates to make it more clear.