Make sure you have closed the deployment window from the wrench icon.
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I think you have the unit list window opened, you can try to close it by clicking twice on the wrench icon (the equipment button). The unit list window automatically centers map on selected unit.
The tank overrun change only affects how much movement points you get back. Now I respect the older Panzer General 2 formula where the moves after an overrun are moves left + 1. Before after an over run the unit got the whole movement points back.
This has happened to me too, randomly and I can't replicate it so I can debug. If you find a way to replicate this let me know, until then please use the save game after you played at least 1 turn (or save before final move on previous scenario)
1. Look for an airfield that you own that has Available Transports (check tooltips or mouse over the airfield to show this information on top right corner)
2. Move your unit to this airport hexes
3. Next turn press Embark icon and move the plane.
This should be fixed in 3.2.6 you can now win by destroying all enemy units. You can also turn on Show Hidden Victory Hexes in Settings for an early victory (but probably not what scenario designed intended)
The units that you see are usually battalion size, sides/rear isn't the side/rear of a tank. But the mechanic accounts for multiple units around a unit and multiple attacks on a unit. I noticed the prices of Soviet vs German tanks, I'm not sure why the equipment author (AdlerKorps) chooses those prices, need to investigate.
P.S. The tutorial is intended to be transformed in a easy to play campaign.
I would definitely like to play this kind of scenario and I wholeheartedly agree with many of you observations on how people choose to fight in the last stages of war, it was always one of the things I would ask myself "how did they feel and thought" but on the other hand one of the things I never hope of experiencing.
The main problems that I see are technical, even with the current engine someone must draw the maps (the maps are not tile based) and then would be a question of scale of units, we use battalion sized units where in a city battle many were tank vs tank like battles.
Also about italian campaign, these are old campaigns that we are trying to revive, many authors are no longer active or care.
Click on Wrench icon to open equipment window, click on your Artillery unit, click on the same artillery unit in the window just below (should be already selected) and click on the transport options that should appear below. If no transports shows, tell us the name of the artillery piece so we can double check.