One thought: On later levels, I found myself dying a lot due to accidental overshoot. I knew what I needed to do, but my character would end up moving 2 pixels too far and hit a spike. Playability would benefit from some fudging of hit-boxes, time-slowdowns, and other leniency of small errors when the player intent is clear.
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Follow-up: After about 10 minutes of experimentation, I found there's a brief window where you can jump off of the falling ice-cube just as you turn back into cat form. By repeatedly cube-jumping I was able to bypass the laser obstacle, and a similar one in 10-9. However, this feels more like an exploit than the intended solution.
(Possible spoilers below...)
I'm stuck on World 10-8, at the part where there's a long horizontal laser at just above ice-cube height. There's several obstacles under the laser, and I can't figure out how to get past without getting hit. Is there something I'm missing here?