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onsson

71
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A member registered Oct 08, 2016 · View creator page →

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Sorry to hear, The remaining enemy counter don't update properly sometimes, which needs to be zero to win. But at least you won :)

Thank you for playing SerenePixels

Thanks for playing trabitboy.

The timing needs some work yes.  They use a combination of several things. Random selection of enemies in range, combined with a random start time. It worked great initially. However, when I tried to balance the damage per second (e.g. fire rate), it collapsed a bit. Thanks for the suggestions, and I had several as well. But, the short amount of time I actually had to spend on this jam, meant it landed on an MVP level.
Thanks for playing Necron

Audio acts up sometimes yes, did not solve that really. A mix of poorly written code and the html build from Godot. The black screen was a new one, never came across that.
Thanks for playing dungeon (And the bug reports 🙂)

Controls felt good, perhaps more bullets or bursts?
Four different worlds in a gamejam are not common! Really well done!
Great entry and good job CrimzonRed.

That was hard! You could not let any of those buggers past you could you?! 😅
Like the music a s well.
Great entry, and great job RaraD23

A cute game with a matching atmosphere, both models, lighting and music.
The isometric angle with a static camera collided with the controls a bit. You got the hang of it quite quickly, but a "Forward is forward" could have worked great as well. :)
Great entry!

I really enjoyed this. Reminded me a little of how it felt playing Twisted Metal back in the day. Continue to work a bit on the controls and speed a bit and you have a banger of a game. Great job and a great entry.

Only one level and one Mech to build unfortunately. :)
Thanks for playing 6amebreaker.

Thank you so much catorc!

Thanks for playing.

Thank you!

Thanks!

Man, that just threw you in the heat of action, liked it!
Great folder naming! + points! 🤣
It was fun!

Great job boggle


Love me an occasional point and click adventure mystery puzzle. 😃
Liked the aesthetics, beautiful color scheme.

Great job!

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Liked the  idea. A little Fall Guys meets CS. 😃
The bots looked hilarious when someone picked up the rifle, an they ran away in fear.
It was hard though, but the controls worked much better in the downloaded verision.

Great job Aeon Felis!

You have something interesting going on here, I like it!
The triple jump made it really satisfying when you "made" a long jump. 😃
A note... Add a way to exit the game. Had to Alt+Enter to get out of full screen.

Really great job!

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Great looking game! It had really good art/sound and animations. And the idea was a great twist of the theme!
Some thoughts:
- The game could have benefited with a small tutorial perhaps? Had some problem figuring out the controls.
- A jump power meter?
-  It was pretty hard to get where you wanted, because you could not steer in the air, this however, could also be the thing that puts it apart from other "jump to platform" games. But some indication of direction could help. 😃

Not intended as anything else than my own thoughts, really nice game, and awesome job beachbum709!
(Nice to see a fellow Godot'er 😉)

Felt good fighting the snow a bit. Graphics and animations was fitting and the effects looked great!
Took a few deaths before i found how to attack, but after hitting escape and seing the control setup it worked like a charm.
Great job dbcodez!

Whoa! I really liked this! Played/died/restarted multiple times, but kept coming back! That's how it's done. Got some Mega vibes (But that's a good thing! 😃)

Great job Trolls!

Was easy to get in to, and Good job with the animations, the combination with the bounce physics looks great!
Awesome job nICOLEdev!

Whoop! Nice song and hilarious graphics. Spot on and original take on the theme.

Great job to the whole team!

This was fun, (Biased because of HGTTG fan! 😉)
Really enjoyed the upgrade paths. Good job lucaszilke!
(Cutting it close to the deadline I see 😁)

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Thanks, it started as two blobs that should move totally in sync, but evolved to this :)

Thanks for playing, Delpire.

Thanks SporkTank

Thanks.

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Thank you for playing, KoltPenny.

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It can be challenging at first, you just have to learn where to look.

Thanks for playing, Exuin.

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The levels should not repeat, but there's only three of them and they start basically the same. Perhaps you found one of the known bugs. If you restart a lot, levels can be mixed up.

Thanks for playing, KriKit.

Really good work on the menus, they looked and felt great. The pulsing and flashing graphics is part of the gameplay, but it made it a little difficult to look at and focus.

Great job!

Almost meditative. The kind of game you just zone out for a bit. Great job!

This was awesome, I liked it. Not too easy, and not too hard. Tetris Castlevania?  😃

Great job!

Thank you!

Thank you Zyuxis!

28 deaths and only 9 coins to show for it... What is reality? 😊 Great job on both gameplay and story!

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Why does he keep falling into the trap? Oh he's following me... Not the other way around!😂.  Made good sense after I figured that out... Good work on the sound, both the environment and the adventurer.  Really solid first entry, great work!

Great job! Kind of missed having a little control of the camera. (First time the camera changed angle, I went over the edge 😊) The top down view really changed the game a lot, really liked that. Good work on the grass shader, and the menus looked awesome.

Thanks! Perhaps I could have explained that part better, but glad you figured it out. Thank you for playing blackears.

Thank you! Yes, if you go outside and stand still, it's over fast. Gameplay wise it had to be, but it kind of only makes sense if you keep moving. Thanks for playing Delpire.