Sorry to hear, The remaining enemy counter don't update properly sometimes, which needs to be zero to win. But at least you won :)
Thank you for playing SerenePixels
The timing needs some work yes. They use a combination of several things. Random selection of enemies in range, combined with a random start time. It worked great initially. However, when I tried to balance the damage per second (e.g. fire rate), it collapsed a bit. Thanks for the suggestions, and I had several as well. But, the short amount of time I actually had to spend on this jam, meant it landed on an MVP level.
Thanks for playing Necron
Great looking game! It had really good art/sound and animations. And the idea was a great twist of the theme!
Some thoughts:
- The game could have benefited with a small tutorial perhaps? Had some problem figuring out the controls.
- A jump power meter?
- It was pretty hard to get where you wanted, because you could not steer in the air, this however, could also be the thing that puts it apart from other "jump to platform" games. But some indication of direction could help. 😃
Not intended as anything else than my own thoughts, really nice game, and awesome job beachbum709!
(Nice to see a fellow Godot'er 😉)