Hmm technically they should actually give you more upgrade currency unless there's some kind of bug i missed. Either way the upgrade system could be a lot more clear and probably needs to be redesigned. As it is now, the only way to advance the storyline is to get more compute upgrades. In other words, you need compute upgrades to discover anomalies. Anyway, as I said I'm sure there's a much better overall design for the upgrade system as a whole.
OneOverZero
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Thanks for the feedback. I made more than a few incorrect design choices early on in the development and it sorta boxed me in. I agree with your suggestions. I'm in the process of trying to completely redisign how the research credits are paid out. Hopefully you'll check it out again when it's updated.
A short scifi incremental game (~10 min playthrough). Build and manage your SETI infrastructure to complete the search for extraterrestrial intelligence. Go from hobbyist to top scientist. Balance the network to ensure you have enough compute capacity to handle the hardware and uncover mysterious anomalies along the way.
https://oneoverzero.itch.io/among-the-static

Hi all,
I was hoping to collaborate with an artist on a project. If we do a commercial project all revenue would be split evenly between us. I've published three games which you can check out on my profile. My preference for the project would be a small game finishable in 1-4 weeks. It could be 2D or 3D. I'm open to all kinds of themes and art styles. Please post links here to your work so I can get an idea of your skill level and art style.




