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Oneirical

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A member registered Jul 16, 2022 · View creator page →

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> Rebuild the Flesh of Old
Its main purpose is currently to be combined with the Charming effect (Senet) to create some quick armies. I have definitely found it useful, but not on its own.

> Soaked Tails Trail Across the Soil

Definitely of questionable usefulness... I mostly put it in because I spent a lot of time coding Epsilon's tail following code and wanted the player to use it too. I might add more content related to magnetic tails, such as having them repeat spells you cast.

> Signals Sever the Skies

I nerfed several of the overly complex shapes in my local build to allow it to combo with more things. I also think I'll be adding 4x4 crafting grids, or at least ones with an irregular shape and added space. 

I am really happy to hear about your wins and the varied builds you tried out! I think you have officially played the game the most out of anyone else that I know of. I am currently working on making the dungeon more interesting than a straight line of rooms, as well as a few other Axioms. I even got a "possession" Axiom that lets you control enemies for a short time.

You can see what patterns correspond to each axiom when hovering in the left sidebar, but not the other way around. That should be easy to add, noted!

I was not able to reproduce this. I made a simple "Terror and Thirst Focused" + Hechaton combo (shoot laser beam, transform what it touches), and no Sentry is spawning in the empty tiles the laser is traveling through. Let me know if you remember what recipe you used.

Tutorialization is what I am working on right now! Hopefully I can explain the game without dumping a ton of text on the player.

That's a very interesting combo I don't think I've seen anyone else use! I tend to see heavy damage spam used more often with death lasers going all over the place. Winning without using "Distress Signals Turned Celebration" (the 'deal one damage' axiom) is creative. Thank you so much for playing and finding some bugs!

I have noticed that it's possible to do that - you're pretty much forced to reset the game with Z/X after that. I think I'll add a check to auto-clear the way if a blockage is detected.

Great catch, thanks! That was because Paraceon is used inside the default Ordered (red) spell, where it also gets one turn of haste and therefore appears to be properly 3 turns. The real duration is 2. I'll fix that!

I have no one to play this game with, so controlling both characters simultaneously makes my brain detonate.

I think the other comments say everything there is to be said about the string. I found it hilarious how, in level 5, both characters ramming themselves into the wall will cause the string to elongate out of the screen for kilometres. I was hoping I would have a giga slingshot when releasing the keys, but instead it just made it visually freak out.

This is secretly a rage game. The levels are very much on the hard side considering the unpredictability of the core mechanic and the absence of checkpoints.

I however think the idea is genius, I have not seen a game like this before. I think a version of this game where the string follows physics more accurately and does not go through walls would sell like little hot breads on the Steam market. Not to mention the art's minimalism yet consistency is both cute and immaculate.

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This is much more commitment than I was expecting from anyone. I am thoroughly impressed by your high score. Thank you so much!

> I'd say a bag system

This would have been pretty easy to make (a simple array of integers), but I decided against it, as it would allow you to do some stuff like "okay, this game has had 3 "1", so I am much more likely to get a different number on my next draw..." which can lead to situations like "damn, I would have done better had I counted my tiles better". I suppose I could have added counters showing how many remaining tiles there are of each type, but that's exiting the 48h timeframe.

My original design was a bit different. I wanted to have multiple different types of Planes and flavour to match. For example, a "dark" plane that slowly tends towards darkness every turn. Or an "assimilative" plane that causes the rows next to it to slowly converge to match its assigned polarity. However, Sunday, I got caught up for nearly 4-5 hours making the transition between black and white seamless when you press "5" - programming-wise, it is super cursed. I was learning the game engine and the Rust programming language at the same time.

I don't really want to touch this again for a little while. But eventually, the shame of having "unsafe{}" and "static mut" in my codebase for any employer to be horrified by might get the better of me and bring me to improve my game.

Check out the physical card game "Urbion" if you liked this. I took inspiration from it for the "balancing rows" core mechanic, though the whole swap-sides-and-claim thing is by me.

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Основная идея не может быть более актуальной для современности. Вычленять из многословных тирад политиков то, что они на самом деле имеют в виду, - это умение, которое должен выработать современный человек. Мне кажется, что при переводе немного потерялся шарм, но я все равно получил удовольствие от креативности этой игры.

Я не говорю по-русски, пользуюсь переводчиком.

***

Pulling out what politicians actually mean out of their often wordy tirades is a skill the modern man must develop. I think a little bit of the charm was lost in translation, but I still enjoyed the creativity of this game.

I do not actually speak Russian, I am using a translator.

Would have enjoyed a Browser/Linux/MacOS build as I had to pull off some technotrickery to get it to work, but I get the time limit making that difficult.

I'm honestly impressed by the soundscape of the game considering the 48h delay. It's a simple beat, but it's truly entrancing alongside the pulses and spinning enemies. This is one of those games that put one "in the flow".

The title made me think you would go with a wordless game, but I suppose no rhythm game is complete without dopamine-inducing PERFECT flashing on screen!

I bow to thee, master of the highest of ELOs.

Odd bug with the zoom, as it works perfectly on both my laptop and desktop. I think it has something to do with 1920x1080 resolution. A friend of mine had a similar issue. Not quite sure how to fix it.

I did in fact plan to add more stuff: a bonus for snatching multiple Planes in one shot, as well as unique modifiers like "as long as row 3 is not claimed, all markers move 1 towards black every turn". However, I spent hours on the black/white transition filter (and learning the game engine), so I lacked the time to implement those.

I don't think I will continue developing this game, as I am quite busy with the main game I am working on. But I am glad you enjoyed it!

Спасибо, я добавил!

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What is your native language?

You must click once in the window to bring it in focus, then you must press the 1-5 number keys on top of your keyboard.

There is no mouse input support.