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Would have enjoyed a Browser/Linux/MacOS build as I had to pull off some technotrickery to get it to work, but I get the time limit making that difficult.

I'm honestly impressed by the soundscape of the game considering the 48h delay. It's a simple beat, but it's truly entrancing alongside the pulses and spinning enemies. This is one of those games that put one "in the flow".

The title made me think you would go with a wordless game, but I suppose no rhythm game is complete without dopamine-inducing PERFECT flashing on screen!

Hey, I am very glad that you enjoyed it! I have a rough history with the Unity Engine's browser builds, so I decided to save myself some time by not worrying about it for this jam. For the Linux and MacOS builds, I have considered making those but then realized that I hadn't installed the tools required to do so. Whoops!

I definitely intended to make it a wordless game at first, with a made up pseudo language and all, but that would have made the calibration screen difficult to implement in a way that makes sense to players. The title is just a remnant of that original idea, and also I think it looks cool :)