Despite being one man, the developer of this game really knows what his fans want. On Friday, I had burned my hand with flaming oil and stayed eight straight hours in a neglectful "healthcare" facility that took eight hours to bandage my recently singed flesh. This left me with very limited use of my left hand, thus rendering me unable to play most games as they tend to require two hands. This hero of a developer kept his clientele in mind, and made it so this game could easily be played with one hand. I can tell just by that design choice that this is an upstanding Christian man who had developed a wholesome Christian game. Obviously this game was designed for people with limited mobility such as myself, as I cannot think of any other reason why this game should be played with one hand. These design choices lead me to believe that there is still hope left for humanity, 10/10.
Ondrej Trhon
Creator of
Recent community posts
This his honestly beautiful, in terms of gameplay and vibes, as a somebody who's climbing sometimes this is enjoyable, dynamic, smooth, reminds me a little of the chill vibe of Short Hike. Love the tension you get when your up the mountain and have to carefully click your hands while the boulder dissipates! Anyway, one thing I would add - a rogalo to glide off the tops!!!
Keep up the great work!
After experimenting with Twine a bit I decided to channel my visit to UK and the sea (I'm from an inland country) into an interactive experience. Using stones gathered there, with a modulated recording of a sea, it is about memories, remembering and forgetting, the past, the days ahead. Thanks for playing.
On a Shore, One Wishful Transcendence by Ondrej Trhon (itch.io)

On a Shore, One Wishful Transcendence by Ondrej Trhon (itch.io)
Hi!
So I finally released the biggest project of mine to date. Fully hand-drawn, with original recordings (yes, even the hum of the computer is the actual one), personal work about my lockdown fatigue and homeoffice clutterness. Hidden-object/interactive experience.
Play at https://ondrejtrhon.itch.io/my-pandemic-table , any feedback/comment appreciated.
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Fall 2020, me and my cluttered desk. Interactive experience about objects too familiar, dusty digital files and home office hangover.
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Trailer:
Hi!
We came up with this game during GameJam and decided to polish it further and release it as a WebGL, because we feel that the dating sim (and videogame) world is missing some true ballistic missile romance among the stars!
Pre-apocalyptic romance between two ballistic missiles. How will the world end? And more importantly: how will your dance of startospherical love end? You decide in our dating sim between the stars, satellites and shiny metal.
Bloom - Screen Shake - Feels - Word Chain - End of the World
https://ondrejtrhon.itch.io/love-is-not-rocket-science
Thanks for playing and any suggestions!
Hi,
this is my very first game (solo), which I coded, drawn and put all together by myself, in Unity. It's a game depictin my everyday worries because of dealing with weird anxiety, OCD (content-warning). It's short, hand-drawn, the background is my actual room. Thanks so much for playing and looking forward to any feedback!
Link (Playable in Browser, recommended fullscreen, keyboard needed): https://ondrejtrhon.itch.io/clothes
Hi!
Me and my friends just made our first game during Prague GDS Jam and we want to share it with you and get some feedback :)
We tend to idealise our future and our life. Our game deals with that. We present six different situations/mini-games where the contrast between the dream and the reality may be most striking - life goals, work, war, relationships, old age, death. You can switch between the ideal and real version any time you want with the space bar. We also tried to explore some more social issues.
Reality On/Off was made by 4 people in 48 hours, contains original assets only (and one vaporwave remix done by us).
Thank you for trying!
Wow, this is really nice! It looks like you used the Bitsy to the fullest. I appreciate the tone/mood, but also the subtle working with the flat layout and how it progresses through the relationship (in minimalistic graphics) and - of course! - the colors. Very nice. Some bitsy games tend to get a lot generic it seems to me, but this is not. And the interlude with cat and sunset/sunrise is great. I like the dissonance between continuity of the game screens and time discontinuity of the fictional time.
Very nice work. Reflection of the stars in the bowl of milk for a cat. I'm gonna think about that next time I'll go to sleep!