Hey, thank you for the comment. It pleases to see that extra effort I put into those animations and sequences are worth it <3 Hopefully next chapter will have even more of them)
OmniOkami
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For people that are still asking:
New chapter was already released in Early Access for patrons
Download link
You are welcome <3
About flipping spirtes: I believe it's better to create a better looking composition where characters looking on each other than sacrificing this to the fact that strap will end up in the other leg. If the left/right feature of the character is flipped it won't bother many people I believe, but wierd looking scene will. Tho, it's my personal opinion, it's up to you.🤙
Henlo, I've finished available content, so here is my "reveiw":
I absolutely adore consistency and clean look in character sprites, it's important in such content for me, so big win here so far (maybe except muscles, they have usual "web-like" looks from veins). I'd love to see a few more sprites per character, it will add so much for the player, because going through walls of text might be boring if sprites are changing not that much.
Some of the music is pretty good, not even too much AI sounding.
Somehow I'm interested in the story, it makes me interested in some future reveals, so I guess it works)
Also, small thing about character positioning (I think you just missed this during development): two of them turned out of the frame without no narrative reason, so just flipping them vertically would make scene feel better.
Oh, sure, I just forgot to publish, so thanks for that😅
https://omniokami.itch.io/gift-from-the-ocean-demo/devlog/801517/v020-changelog

