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Henlo, I've finished available content, so here is my "reveiw":

I absolutely adore consistency and clean look in character sprites, it's important in such content for me, so big win here so far (maybe except muscles, they have usual "web-like" looks from veins). I'd love to see a few more sprites per character, it will add so much for the player, because going through walls of text might be boring if sprites are changing not that much.

Some of the music is pretty good, not even too much AI sounding.

Somehow I'm interested in the story, it makes me interested in some future reveals, so I guess it works)

Also, small thing about character positioning (I think you just missed this during development): two of them turned out of the frame without no narrative reason, so just flipping them vertically would make scene feel better.

Thanks for the feedback and advices :)

I really wanted to make the characters look consistent. I would love to give them more sprites but I'm just an average AI User and don't really know how to change poses while keeping the outfits the same. Especially for details AI is changing the design every generation. (And I wouldn't be satisfied if the outfit details changes mid dialogue)

About the positioning, I surely could flip them vertically if needed, I'm just not sure if people would look too much in details and realize then, that asymmetrical outfits and hair styles are flipped to (e.g. in the screenshot Elvira wears her thigh strap around her right leg and after the flip it would be around her left leg)

You are welcome <3
About flipping spirtes: I believe it's better to create a better looking composition where characters looking on each other than sacrificing this to the fact that strap will end up in the other leg. If the left/right feature of the character is flipped it won't bother many people I believe, but wierd looking scene will. Tho, it's my personal opinion, it's up to you.🤙