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Olliewakeford

6
Posts
A member registered Feb 26, 2025 · View creator page →

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Pros:

  • The concept is actually quite cool with the 3 different types of crystals with different effects.
  • There aesthetics fit the came concept well and its fun
  • The set goal of 2 mins instead of high score is a unique idea
  • The tutorial and main menu is good

Suggestions

  • I think I would prefer if it was from a 3rd player view as I found the controls quite difficult, but perhaps adding this challenge is part of the game design to add difficulty
  • Your screen size settings are wrong and quit button breaks the game and requires it to be reloaded. 
  • I found the mouse settings very sensitive, perhaps its because my mouse has quite high dpi though.

Overall, good implementation of a cool concept

Pros:

  • The concept is really cool in that is a simulation with a game aspect. I liked this. 
  • the physics are good and I guess this is the best way to control it
  • The simplicity of the design

Suggestions

  • I think the camera should be farther back from the drone object. I found it quite difficult to judge depth when trying to land the drone on top of the box.
  • Sometimes I landed on the box and it worked as intended, however, sometimes I landed on it and it wasn't trigger. I think you should double check the box colliders size.
  • I did find it really difficult to land on the boxes to be honest, but that might be my lack of drone experience. It's unusual to use both sets of arrows (WASD and normal arrows) in a game but I guess that is what its line on a drone controller. perhaps making some boxes bigger would help, or maybe you just have to fly through them instead of land on them

Overall, I played this for a while and its quite cool!

Pros:

  • The graphics of this are really cool, love the Minecraft looking tools with a bit of a twist. Even the menu is impressive and clearly a lot of effort was put into the aesthetic.
  • Being able to upgrade your player between games to get stronger is really cool


Suggestions:

  • Clicking 'take a break' from the menu breaks the game I think ( had to reload the page to play again
  • It would be nice to add some feedback in the main menu if you can't upgrade due to lack of money. at the moment it just doesnt respond at all.
  • I really struggled to well in the beginning and it took me a while to get to the stage where I was able to buy upgrades to progress. This might be a skill issue to be honest
  • Maybe it would be cool to be able to move the player in a later developments
  • It would be nice to keep track of the score 

This auto-scroller platformer is really impressive! The core concept is clear andIt’s simple, but very effective, and I found myself wanting to play more!

Pros:

  • The procedural level generation keeps the gameplay fresh across runs. The transitions between segments are seamless, which keeps the momentum going smoothly.
  • Movement feels responsive, and the character’s speed is well-tuned for the auto-scroll format. Still, the controls feel tight.
  • The inclusion of slimes and a ghost to chase adds a nice layer of depth, and the aesthetic overall is visually pleasing. The ghost chase concept is interesting, there’s potential to develop this mechanic into something more interactive or rewarding.

Suggestions:

  • combat currently feels unrewarding and unnecessary at this stage of your development. Since attacking slows you down and offers no score benefit, it’s almost always better to jump over enemies. Giving players points for defeating slimes, or designing satisfying attack animations/sound effects, could make combat more worthwhile and fun.
  • The game’s speed and enemy frequency could ramp up over time to introduce a sense of increasing challenge. Right now, the difficulty feels quite flat, especially once you get into the rhythm.
  • I found the resume button wasn't working for me after clicking esc.

Overall, this is a very solid platformer with strong fundamentals and lots of potential for expansion. With some tweaks to enemy incentives, difficulty scaling, and maybe some audio, it would be really good!

At first I was quite confused but it quickly became very fun! Im not sure if it is too difficult or I am just bad at this game but I found it quite difficult to do get far. Perhaps increasing player health or decreasing number of enemies and their health would be nice. The level could get progressively more difficult.

Pros:

  • The physics and shooting mechanism of this game are very impressive, and you fined tuned the controls really well.
  • It is quick paced and a good challenge

Cons:

  • Probably slightly too challenging from the get go but it would be at a nice standard once you play for a bit
  • The menu for restarting or quitting didn't work for me, so to replay I had to reload the game. 

Overall, this is good MothlessLamp

Date is wrong, I did this all on the 7th but wrote this the morning of the 8t