This auto-scroller platformer is really impressive! The core concept is clear andIt’s simple, but very effective, and I found myself wanting to play more!
Pros:
- The procedural level generation keeps the gameplay fresh across runs. The transitions between segments are seamless, which keeps the momentum going smoothly.
- Movement feels responsive, and the character’s speed is well-tuned for the auto-scroll format. Still, the controls feel tight.
- The inclusion of slimes and a ghost to chase adds a nice layer of depth, and the aesthetic overall is visually pleasing. The ghost chase concept is interesting, there’s potential to develop this mechanic into something more interactive or rewarding.
Suggestions:
- combat currently feels unrewarding and unnecessary at this stage of your development. Since attacking slows you down and offers no score benefit, it’s almost always better to jump over enemies. Giving players points for defeating slimes, or designing satisfying attack animations/sound effects, could make combat more worthwhile and fun.
- The game’s speed and enemy frequency could ramp up over time to introduce a sense of increasing challenge. Right now, the difficulty feels quite flat, especially once you get into the rhythm.
- I found the resume button wasn't working for me after clicking esc.
Overall, this is a very solid platformer with strong fundamentals and lots of potential for expansion. With some tweaks to enemy incentives, difficulty scaling, and maybe some audio, it would be really good!