Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Yasahiro

5
Posts
10
Followers
4
Following
A member registered Feb 01, 2014 · View creator page →

Creator of

Recent community posts

He isn’t back. Please stop misleading people.

(1 edit)

While using generative AI models for art/music/story isn’t expressly forbidden, we don’t encourage you do so. It opens up a rabbit hole of legality issues regarding who owns the training data used to generate such things in the first place.

Our ruling on this is:

You can also use assets not made by you, but make sure you have the proper license to use them.

It also spoil the spirit of the jam, where:

Making everything from scratch is not mandatory, but if you do you get to be extra proud of yourself at the end!

All that being said, for a no-stakes jam like this we ultimately can’t stop you. But if you ever decide to monetise the game in future, please keep in mind you are opening up the potential for disputes.

(1 edit)

I love everything about this game. The puzzles are challenging and involve very clever solutions. You should consider building on this mechanic some more, I’d love to see where you go with this.

Moreover, I can see this getting a homepage on speedrun.com because oh boy, this feels like a great game to run. And on that note, I feel like I have discovered a fun little exploit that will allow Any% runners to reach the exit in… less than intended ways. I recorded a clip for you! https://youtu.be/CN8LLdd0JtY

Essentially, it involves resizing the player using the zoom feature, so much that the player clips beyond the bounds of the level and hitting the exit collider. Please don’t patch this lol this is great.

Seriously though, great submission, it’s a shame I can’t rate since I didn’t participate but you get a solid 10/10 from me.

EDIT: You should also consider adding a standalone version so I can play it offline too. WebGL is great and all but requiring a browser to play a game with such great potential is a bit of a downer.

I really enjoy this concept and the art is beautiful.

However my biggest criticism is the feel of the controls. Movement feels a bit too... rigid, and the collision hitboxes are very unforgiving. There were times where I died when my character didn't even touch any spikes.

I definitely sense some inspiration from Portal and maybe even... Stanley Parable if I had to guess? Love that

I am real game developer