And now, lose state.

How dare you make me use my squishy head meat to solve problems! Have an upvote.
Genuinely though, this is really good. Art is really nice, though my only complaint is the small/basic/big gears looking a bit too similar in your inventory, since only colour differentiates them and not shape. Had difficulty telling them apart without the tooltip to tell me which is which.
Other than that, good fun!
We have seen some confusion surrounding the theme both here and in the Brackeys Community Discord server.
I understand this confusion may largely be due to a language barrier. To clarify, “risk it for the biscuit” is an English idiom meaning to take a risk for the chance at a reward.
This could be anything. It could be as mundane as applying for a job; your risk is rejection and the reward is a high-paying position were you to be accepted. You risked it (potential rejection) for the biscuit (a job).

Having literal biscuits in your game is not required, the theme is intentionally vague so as to give everyone creative freedom. If your game incorporates risk / reward in some way, you are still aligned with the theme.
But of course, if you wish to include literal biscuits / cookies, this is fine too!
I wish everyone success in your creations, have fun!
I love everything about this game. The puzzles are challenging and involve very clever solutions. You should consider building on this mechanic some more, I’d love to see where you go with this.
Moreover, I can see this getting a homepage on speedrun.com because oh boy, this feels like a great game to run. And on that note, I feel like I have discovered a fun little exploit that will allow Any% runners to reach the exit in… less than intended ways. I recorded a clip for you! https://youtu.be/CN8LLdd0JtY
Essentially, it involves resizing the player using the zoom feature, so much that the player clips beyond the bounds of the level and hitting the exit collider. Please don’t patch this lol this is great.
Seriously though, great submission, it’s a shame I can’t rate since I didn’t participate but you get a solid 10/10 from me.
EDIT: You should also consider adding a standalone version so I can play it offline too. WebGL is great and all but requiring a browser to play a game with such great potential is a bit of a downer.
I really enjoy this concept and the art is beautiful.
However my biggest criticism is the feel of the controls. Movement feels a bit too... rigid, and the collision hitboxes are very unforgiving. There were times where I died when my character didn't even touch any spikes.
I definitely sense some inspiration from Portal and maybe even... Stanley Parable if I had to guess? Love that