Thanks for the in depth review and the win! The roulette ball was definitely a lot - I did a lot of modifying values to find something that felt good and would allow for the bump and smash mechanics. Agreed on the UI design - that was one of the last things we did. Loved your game too! Very nice PS1-esque art design.
okcrystalx
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Game was great! Dw about it - yes, it was clear that embers consume fuel, especially warriors and balancing that is key - it just all comes together VERY quick in the last segment and up to that point I’d never sacrificed any ember and my economy was fantastic so I had no idea how and the collapse was too quick to figure it out on the fly
Liked it well enough, though I didn't experience the chasing star or anything and I was liquefied seemingly out of the blue. Thought the gameplay was great but the polish was a bit rough around the edges; experienced a glitch on the "can't stand up" rule where I could stand up fine and didn't have to crouch.
The darkest before the dawn part was a bit rough because since it sends back all your units to the base, the warriors all ended up taking up more fire at once and since no gatherers were getting wood, it just started a spiral of resource depletion that seemed to be impossible to recover from and the fire went out since the economy crashed, at least in my game.
