Hi, that's great, I'm glad you enjoyed it. If you have any questions, feel free to share them, I still want to make a new version and improve the rules even more. I'll confess that it took me about three games to find the constellations hehe
oddpress
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Heey! Thank you for your feedback. Some of the rules are difficult to break down in more detail because of the size of the game, but I'm already planning an upgrade after the One-Page Jam event, to go into them in more detail and also add more events. Let's go.
1. Yeap, I made a mistake, the "f" shouldn't be there, I'll fix it!
2. On action 2. " Observe the Stars ", you will roll 2d6 only once. If you choose Thos, the Navigators, you can add +1 or -1 to the roll result. E.g. if you roll 2d6 and get a 3 and 4, your total is 7, you can add +1 to get 8 and observe the stars... but, right now I notice that doesn't need to have a -1, just a +1. Thank for this quesiton.
3. Yeap, just 'Camp' is cool. Noted!
4. Yeap, I made a mistake again, if you Succeed you can go to 13. I'll fix it! THANKS!
5. Well, if you run an event and find a [CHA], you roll "Difficulty". If the result is 2, you'll need 2 Sucess to beat it. If the result is 3, you'll need 3 Sucess. Got it?
6. A 1d6 alwats active means that you have 1d6 that you can roll as [EP] and this die neve will be exhausted.
7. Well, it's a compact game, the luck factor is imperative, to tell you the truth, it's designed to be a "run or die" game. And that leads to question 9, if you run out of dice and need to fight or take a test, you die (in fact, I need to add that if there are no test dice, you fail immediately). You need to manage your actions well so that you rest whenever possible and how you use your dice. But I understand your frustration, my idea was to create a game that would be interesting to explore, once, twice, three times, but really hard, like a soulslike. In the next format upgrade, I'll pay more attention to that.
8. That's fair, I'll fix it.
9. Done on 7 =D
Thank you again, you can be sure that your questions will help the game evolve. When we create, we're often a bit blind to details, which is why this feedback is so nice.
Well, I hadn't seen this theme before and I have to say it was a very interesting experience. The design is incredible, congratulations, and the prompts are very cool, I struggled a bit, because I didn't have the deck of cards, but I managed to emulate it in an application, everything worked out! I just wanted to suggest a low ink version, maybe, if possible, I'm that old school player who likes to have everything printed haha
hi! 😊 Glad you liked it! In fact, there's a whole Jam here on itch about postcards, I'm do my first in this Jam https://itch.io/jam/wish-you-were-here