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Obsete

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A member registered Jan 26, 2026 · View creator page →

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Hello, would it be possible for you to send me some samples of what you would be trying to import?

I can definitely look into adding a feature like that. PDF import can be a bit tricky because it largely depends on the type of pdf and if the software can read it well enough to import it

for the samples could you send it to:
Campaignforge@gmail.com

Hey, right now you would mainly just load in another battle from the encounter builder or clear players/enemies in Battlemaster. I can look at adding in a button for ending combat in the near future

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Hey, thanks for the feedback. So I am not sure if you grabbed the latest update, but this past release has some features with codex that may be close to what you are asking for. To get it, just download the app and install it again.

Be sure to take a backup in settings before this version, just cause it was a lot of changes. The new features allow you to nest notes in both campaign codex and session planner. Here is an example; just let me know if you mean something else. Your data should be safe so you shouldn't need to restore the backup, but it's best to take one in case

Thanks for clarifying. I like the idea of your feature request. I will definitely research what that looks like and add it to the roadmap.I have some work I am currently doing that is in line with this so that may help speed it up.

Please don't hesitate to send more ideas/requests/questions. I appreciate the feedback and it usually helps me plan the next phases easier when I know what users want.

Thanks for reaching out. I just want to make sure I am understanding what you are asking for

So with the app, you plan to have a version of your spreadsheet where it has all the master items, spells, classes,  etc. Then the feature you are requesting would be that players could connect to your instance of the app with their own player sheets and when connected their player sheets can use/populate with your master set of data?

Hello, thanks for the report. Currently, that is just how Music Orchestrator is designed it only has one global campaign that holds all the music. I chose this design since it's music and I figured most users will just want to see their entire playlists regardless of the campaign and just create scenes for it, but I can see the usefulness of want to organize these per campaign

I can add that request to the upcoming work. Thanks again and please keep report/suggestions coming

Thanks, I found the issue, it was a stale build on Windows that didn't pick up the new code. I have uploaded the new version so if you install it again, it should work. If you do still see issues, I can hop on a Discord chat or something, and we can walk through it, but I am confident it should be fixed now.

Thanks Again for your patience

No worries. Could you upload a screenshot so I can be sure I understand what you are explaining about the continuous text?

With the new build, you should be able to use the text edit tools under each description setting, like bold, italic, bullet point etc.

Then when you save it should appear that way in the fields as well


NP, so for new updates, you just uninstall on Windows or drag the app to the trash on Mac. Then just download the new version I put up and it should have all the new features. You should not lose any data when you uninstall, but I would recommend going into the gear wheel (settings) in the launcher and just doing a backup in case

I am working on an easier way to update in the future as well. Apologies that its a little bit of a pain atm.

Hello, just uploaded the new release. This includes a feature for rich text editing all description fields for classes and races as well as allowing links, bullet points and numbers.

Hey, Thanks for the support! I will look into that it should be pretty straightforward to add some text format tools to that. I will update soon

Thanks, these are great. Please keep the feedback coming. 

A few things you mentioned are bugs. I found them and fixed them. I will push the new version out tonight.

Player Sheet

  • Spells panel finally fills the whole panel. It was only using about 40% before scrolling kicked in. Root cause was a max-height: 540px cap on #sec-spells .ps-section-body from the dashboard-shrink override block. This was fixed with flex-fill on the spells card plus max-height: none on the body.
  • Prepared-spell toggle redesigned. Replaced the star toggle with a glass bubble that takes its color from your character's class, like Wizard purple, Cleric gold, Druid green, etc. It reads much more clearly at a glance.
  • Spell table column cleanup. Added a dedicated Active column for the prepared toggle. Time, Range, and Hit-DC are now tightened into a cleaner cluster. Spell names now line up under the Spell header. They were drifting about 24px to the right because the toggle was nested inside the name cell. I also added extra breathing room between Cast and delete.
  • Class resource Max values now stay at user-edited values. Sorcery Points, Ki, Channel Divinity, Rage, and other custom Max values no longer revert to the class preset every time the panel re-renders. Refresh from class still works if you want to opt back into auto-sync.

Spell Compendium

  • Spell descriptions no longer vanish after Save. Editing a custom spell and saving used to silently hide the description and the rest of the detail body until app relaunch.

Cartographer

  • Token drags now reach the player view instantly. Dragging a token on the GM map now updates the player pop-out window in real time. Previously the player view did not catch up until something else, like a marker, fog reveal, or map reload, triggered a re-sync.

Rolodex

  • Soft-deleted characters no longer ghost the relation graph. Characters in Trash used to keep showing as nodes, sometimes as [deleted] stubs, until permanently purged. Now they are filtered out of the graph immediately while still recoverable from Trash.

Feature Follow-Up

Cartographer Dynamic Lighting

I am currently working on setting up session multiplayer and the beginning phases of merging Battle Master and Cartographer into a VTT. This would include dynamic lighting. This is a major feature and will take some time and testing before it is ready. When I get to the beta phase, I will reach out if you are interested in being a beta tester for it.

Music Orchestrator

To upload tracks, you just need the file downloaded on your computer. Go to Library, create a playlist from there, and then you can upload tracks to that playlist.

Bulk Campaign Management

Bulk campaign management currently exists in Rolodex, Codex, and NPC Forge.

  • Rolodex: Use shift-click to highlight multiple characters, then right-click and choose Move to Campaign.
  • Codex: Click Select, check the notes you want, then press the Move to Campaign button in the bulk-actions bar at the bottom.
  • NPC Forge: Enter bulk-select mode from the NPC list toolbar, check the NPCs you want, click the button in the bulk bar, and pick the target campaign from the popover.
  • I have been working on adding this feature to a few other tools that would benifit from it.

For the other features, I should have an update soon with most of them included.

Hey thank you for the bug reports

- For the measurements, I do plan on adding metric support soon
- For language support, I do plan on eventually trying to support other languages. I think it is a fairly large feature to do correctly so it may take time
- I found the 2 bugs related to your issues. I will push the fix out tonight for both of those - Thanks again!

Hey, thanks for the feedback. I can take a look at what it would take to add support for metrics. I will scope that out this week and add it to the roadmap

Thanks! This is great info. I will take a look at what this would require and start to scope it out.

Hey, yes, D&D just happens to be the game I play, which is what I built this for when it started. As it's growing I definitely want to build it in a way where it can be agnostic.

Is there any specific system/features you were hoping for? 

Hello, new release went out today resolves this bug. Thank you again for the report

Hello, thank you for the report. This is a UX bug causing this issue. Simple fix I should be able to push it out in the next patch.

Right now, there is a workaround: if you scroll to the bottom of a column, you should see an +add card button. If you click this, it should bring the explorer back up. Let me know if you have any issues.

The new update is now out for Mac and Windows with the fixes. I appreciate the feedback!

The new update is now out for Mac and Windows with the fixes. I appreciate the feedback!

I went through and upgraded the features related to this. Should be completely editable now. I pushed out the new MacOS version you can download. I am away from my home pc so the windows update will go out on 4/25/26

  NPC Forge — Edit Mode
  - Skills, languages, resistances, and immunities are now editable with chip-based add/remove UI
  - Custom option on all chip dropdowns for homebrew values
  - Personality traits, Plot Hooks, and Knowledge & Rumors can be added and deleted
  - Added Hit Dice auto-calculated from class and CON modifier, editable in the Combat section
  - Custom resistances/immunities stored separately from race data

  NPC Forge — Cross-Tool
  - Rolodex imports should now populate nicer and easier to read
  - All NPC data now included in Rolodex import (character, mannerisms, motivations, triggers, hooks, knowledge)
  - Combat side prompt with Ally/Enemy buttons on Rolodex import (This is for using encounter builder, it needs to know which side of the battle the npc goes on ally/Enemy)


I have pushed out the new version for MacOS with the fixed algorithm. It should produce reliable results now for loot generator. I am away from my home PC atm so windows update will go out on 4/25/26

Hello, you should be able to edit every section by clicking on it and editing it manually. I can double check that feature is working tonight


will be pushing out the fix for the loot generator and this if broken tonight for the Mac app version. Windows version will be released 4/25/26

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Hello, thank you for the feedback.

I've just audited the hoard tables against the 2014 SRD 5.1 and found a couple of discrepancies in the CR 5-10 and CR 11-16 coin values that are making the output lower than it should be even under the 2014 rules. I'm fixing those now. Regarding 2024 DMG tables — the 2024 values aren't covered by the open SRD license, so I can't reproduce them directly. However, I'm looking at adding per-CR-tier multiplier controls so you can dial in whatever values match your preferred ruleset without the workaround.

I should be able to push this in the new update soon. I will update here when the new version is out. Also, don't hesitate to reach out with anything else you find.

Pushed a new patch
- Fixed battlemaster exports, they should work correctly now
- Smart folders are an auto-filter view. You can add any note to them by adding a tag with the name of the smart folder at the top of the note. 
- I also added a new feature where you can drag and drop notes to smart folders now.
New versions are up just remove and download again. Thanks again for the report!

Hey thank you for the report. I can take a look at both those issues and get back to you soon