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Nyuchen | Nicole

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A member registered Nov 26, 2022 · View creator page →

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Das Spiel bietet ein sehr unterhaltsames Erlebnis. Besonders die humorvolle Gestaltung der Namen und Texte sowie das ansprechende Leveldesign fallen positiv auf. Sollte das gesamte Projekt tatsächlich in nur drei Tagen umgesetzt worden sein, verdient die Leistung großen Respekt. Die Möglichkeit, am Ende einen Highscore zu speichern, motiviert zudem Spieler, die eine besondere Herausforderung suchen. Lediglich die Steuerung beim Springen war manchmal etwas unpräzise. Vielleicht könnte hier eine "Coyote Time" für ein besseres Spielgefühl sorgen.

Das Spiel bietet ein sehr unterhaltsames Erlebnis. Besonders die humorvolle Gestaltung der Namen und Texte sowie das ansprechende Leveldesign fallen positiv auf. Sollte das gesamte Projekt tatsächlich in nur drei Tagen umgesetzt worden sein, verdient die Leistung großen Respekt. Die Möglichkeit, am Ende einen Highscore zu speichern, motiviert zudem Spieler, die eine besondere Herausforderung suchen. Lediglich die Steuerung beim Springen war manchmal etwas unpräzise. Vielleicht könnte hier eine "Coyote Time" für ein besseres Spielgefühl sorgen.

Aktuellste Version: https://nyuchen.de/play/IndianaRalf
Immer schnellste Bug Fixes und Neuerungen wie z.B. dass die Voice Lines spammen.

Thanks for playing my game! :3
Yes, you're right, the green goo probably got the least attention.
The texture is made of splat and circle sprites in green, with lighting and a sphere collider for damage. Sometimes it's too big, sometimes too small.
I'm still experimenting with the camera. I attached it to a circle that always targets the furthest point, but if you go too far back, you can see that the next level hasn't been dynamically loaded yet, which would spoil the next stage while running around.
What was your record? :3

I really love this Game. You gain Power but every step you feel weak again, you want more and bigger Objects to lift. It felt cozy but the grind was real. :D 

The last Lifting was really for try hard clickers, nearly impossible and no muscle gaining could change this unless you master the jittering technique. :D

I had a lot of fun playing it but it took me 35 Ingame-Days to reach the final state. anyone faster? :3

Thanks for your feedback. :3 Do you have an idea for guidance? i tryed to add guidance with the voicelines like "the lava is rising, reach the other level by using the computer" and the "not enough power" sound on the computer with a marked "E" (button). on stage 8 it says that the power up spawnchance is decreasing. some playtesters said that they ignored the voice at all, so people didnt understand.

I think for people without sounds or who dont react on this, subtitles or a tutorial level would be great.

This Game makes a lot fun, for 24 hours its a great performance. I like the Design, Sounds, Music and it was really colorful. The Game Mechanic was really nice, some times the space between the spikes was small, but thats a me-problem, iam not a pro :D Love this game and feeling!

It says Bonus Challanges "Mouse Only" but it shows controller keys. I dont get the gameplay, first i was shooting around in a sledge and appear in a Dungeon where i cant do anything and its not "Symmetry" at all like described. Sometimes the game stucks in the UI. The Hints in the Puzzle dont react, there is no puzzle at all. Maybe it need some rework or better explaination.

This game looks simple at the start, but its really fun to play!

You can upgrade your stats, you can beat your parkour record and its fun to see other players around and chat with them. I love it! :3

My Suggestions are permanent right click view and nametags above players heads.

Hello, I have a question regarding the rules:
Are helper scripts (that extend the Unity Engine functionality) allowed?

For example, I have a Controls script that lets me use attributes like [InputHandler("Jump")] to say "Execute this method when a specific action is pressed."
Similarly, a UI tracker base class monitors how many UI elements are open to manage the cursor properly, something Unity does not handle by default.

It is not like you cannot create these yourself, of course, it just saves a few minutes by avoiding to rewrite something you have already programmed.

These scripts do not control the game logic themselves, they just add convenience methods and attributes for better handling. The actual game content, like hud elements, ui menus, gamelogic, player movement, etc., will be created entirely by me.

Would appreciate a clear answer, thanks :3

10/10 - This game is amazing! It was built live on Twitch, and the streamer listened to community feedback. It’s packed with fun content, Easter eggs, and two unique modes: Hardcore and Nokotan (Deer Girl). A must-play! It was so fun smashing the keys, and even bug-using isn't possible because the deer gets faster if you press the wrong buttons. :D

10/10 - This game is amazing! It was built live on Twitch, and the streamer listened to community feedback. It’s packed with fun content, Easter eggs, and two unique modes: Hardcore and Nokotan (Deer Girl). A must-play! It was so fun smashing the keys, and even bug-using isn't possible because the deer gets faster if you press the wrong buttons. :D