Hello, I have a question regarding the rules:
Are helper scripts (that extend the Unity Engine functionality) allowed?
For example, I have a Controls script that lets me use attributes like [InputHandler("Jump")] to say "Execute this method when a specific action is pressed."
Similarly, a UI tracker base class monitors how many UI elements are open to manage the cursor properly, something Unity does not handle by default.
It is not like you cannot create these yourself, of course, it just saves a few minutes by avoiding to rewrite something you have already programmed.
These scripts do not control the game logic themselves, they just add convenience methods and attributes for better handling. The actual game content, like hud elements, ui menus, gamelogic, player movement, etc., will be created entirely by me.
Would appreciate a clear answer, thanks :3
