thanks for playing!! 🐭🌸
Recent community posts
This game was great! Loved the CRT look and the art. I loved how the sound was so low quality. It looks like in the screenshot you could do special moves, but I couldn't figure out how to do any. Overall, I was really impressed by this one!
Wow, the graphics and feel for this game are outstanding. This ran super slowly on my computer though, not sure why. I didn't really understand what all the controls were or how to play. It seems like one player is always in front, so how does he shoot the other player? An explanation of how to play beforehand would have been nice. But the graphics and audio are top notch. Great work!
Not bad! I would have liked a little countdown at the beginning of the match rather than jumping into it straight away. The game closes itself pretty quickly with less than a second to read who won the match. This screen could have stayed a little longer before closing.
Love the goofy sound effects and the overall feel of the game. It does a nice job of teaching you how to play right before if you had no idea (the intro - eating the dots, not the poop). Goofy fun that is really short and easy to play. Nice job!
I think that the fire comes out too fast. The game will be over before the players have a chance to figure out what they're doing. Also, if both of the players are on the same level when the floor sets on fire, Player 1 automatically wins when it should be a tie.
I enjoyed it, but I was really confused about the controls. Is charging up supposed to let you be able to shoot forever? Is pressing down while inflated supposed to double your character? Overall, it was pretty fun and chaotic.
Definitely gave me a bootleg feel! It seems like spamming the attack button as fast as you can would be the optimal strategy. It is difficult to jump over the opponent's attacks. So basically whoever shoots first could easily win it.
The graphics/style for this is incredible. I thought that the ability to explode the ref was a nice touch! I agree with the other feedback that the two players start too close together and are always locked onto each other.