Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nykevin

5
Posts
1
Topics
A member registered Aug 11, 2021

Recent community posts

TL;DR: NSFW mode is a bit too easy, SFW mode is a bit too difficult. Consider balance adjustments to the "break free" minigame and buff clothing in easy difficulty to compensate.

In theory, I really want to like this game. But what I'm finding in practice is that, on NSFW mode, there basically isn't a real failure state, because the "break free" minigame is too easy. I would suggest either making it more difficult, or alternatively, keep it at its current difficulty level, but do not allow the player's "progress" in the minigame to decay over time (so that, if you keep triggering the minigame, it eventually becomes much harder and then impossible to win).

SFW mode is interesting, because it does not have this minigame, and so it's much harder than NSFW mode. The main issue, however, is the fact that healing is really rare and clothing is not terribly durable, so you're naked most of the time unless you're skilled enough to dodge most attacks (in which case, you're probably playing on hard or bareback difficulty, so you're naked anyway). This makes clothing feel a bit pointless, even in NSFW mode, but it's more of a pain in SFW mode because, again, NSFW has no real failure state. To fix that, I would suggest a couple of possible adjustments: Make clothing slightly more durable (especially on easy mode), spawn healing after each multi-wave fight, allow enemies to drop healing with a low probability. All of these changes can be reasonably carried over to NSFW mode, and they would mostly (or only) affect easy and medium difficulty, so they wouldn't mess up the balance of hard or bareback much or at all (so that people who currently enjoy those difficulties can continue to do so). This would also fit well with giving NSFW mode a real failure state, because then easy mode would not suddenly become too difficult.

Overall, this was fun, but I think it's a little too easy. Once you get captured the first time, it's pretty easy to avoid enemies and sprint for the exit, and there's no real penalty to doing multiple expeditions, so you basically never get defeated unless you want to get defeated. Some ideas for how to make this better/more interesting:

  • The player gets defeated after one capture, but lost gear and other equipment (not raw materials) are findable in future expeditions (so you don't have to constantly re-craft everything).
  • After a set number of expeditions, an armor piece breaks and needs to be repaired. This is cheaper than crafting it from scratch but still costs a nonzero amount of resources, so you can't just do unlimited expeditions for free. Ideally, this would require slightly less common resources, so you can't just pick up a couple of ironwood sticks and call it a day.
  • Some traps are harder to avoid (e.g. can't be avoided at all once triggered).
  • Some traps spawn after the player has already been through an area before.

Probably you shouldn't do all of the above, that would be too hard, but some combination of these ideas would, I think, make the game harder and more interesting.

One other thing: I would really like to have a to-do list (a list of things I plan to craft, along with the total material costs, displayed as a HUD element during expeditions, so that I know what items I need to prioritize for weight).

(1 edit)

The game crashes on startup. I see the Unity splash, then it closes and my browser opens the Steam page. I thought it might be my ultrawide monitor, so I tried running it at standard 1920x1080, but that didn't fix the problem.


(I also tried downloading the Steam demo, but that's broken too.)

This is great overall. My current wishlist (once you have the Island bug sorted):

  • Male partners, especially on Island, but also in general.
  • Scene where Lust loses their swimsuit in the ocean (public humiliation, ENM/ENF, etc.).
  • It would be nice if less content was locked behind the Female Partners kink (maybe offer a fade-to-black summary option for disabled kinks, and/or make some partners have configurable gender/genitals? I imagine you'd have pronoun issues with the latter option, and maybe also art/writing problems... but I would tend to assume it's still less work than creating new NPCs from scratch, right?).