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(+3)

Overall, this was fun, but I think it's a little too easy. Once you get captured the first time, it's pretty easy to avoid enemies and sprint for the exit, and there's no real penalty to doing multiple expeditions, so you basically never get defeated unless you want to get defeated. Some ideas for how to make this better/more interesting:

  • The player gets defeated after one capture, but lost gear and other equipment (not raw materials) are findable in future expeditions (so you don't have to constantly re-craft everything).
  • After a set number of expeditions, an armor piece breaks and needs to be repaired. This is cheaper than crafting it from scratch but still costs a nonzero amount of resources, so you can't just do unlimited expeditions for free. Ideally, this would require slightly less common resources, so you can't just pick up a couple of ironwood sticks and call it a day.
  • Some traps are harder to avoid (e.g. can't be avoided at all once triggered).
  • Some traps spawn after the player has already been through an area before.

Probably you shouldn't do all of the above, that would be too hard, but some combination of these ideas would, I think, make the game harder and more interesting.

One other thing: I would really like to have a to-do list (a list of things I plan to craft, along with the total material costs, displayed as a HUD element during expeditions, so that I know what items I need to prioritize for weight).