That's epic! The trumpets at the start could be a little louder. sounds like there's supposed to be timpani throughout most of the song but it's extremely drowned out, I would increase the volume of those, and reduce frequency they are playing when the song is more intense as the instruments and the snare already provide enough movement.
nuuuclear
Creator of
Recent community posts
Quite nice, the second part reminds me a lot of Bach, it's got great countrepoint. the synth in the third is a bit out of place, and the guitar is too loud. I think the transitions could be a bit more subtle. you could replace the synth (acoustic guitar?) that leads into the second part with a cello, and it would help the transition as the synth contrasts the violins a bit too much. Nice job!
This is very solid! I love the piano melody a lot, and I especially love the key change (it reminds me of Touhou). it gets the icy theme along great, although I'd say the guitar is a little too warm sounding for it. I would reduce the highs on the percussion a little, as it's quite tinny sounding (especially the hats). Great job!
I like this! I like the sound of the guitarish synth. The drums are too quiet in comparison to the rest of the song (to fix this, simply make the rest of the instruments a little quieter than the drums, and use an EQ to cut off high frequencies on the leads and the bass synth to allow more for room on the drums). The lead at 1:36 is too loud and starts clashing with a second lead at some point (i think these are Lead 1 and Lead 3 in your screenshot). The high synth chords (Lead 2) is being used a bit to liberally, and is dissonant at times. All of this makes the song sound crowded. Try panning the synths in different directions, as it'll help with them clashing with each other.
This sounds (and looks) as if random notes where placed into the piano roll (though the first few notes sound cool). I suggest adding drums or some chords, and you should quantize it or line the notes up with the vertical guidelines if your app doesn't have a quantize feature. you should also lengthen the song (it's 23 seconds, there's a minimum of 30 for the jam!).
That would be really awesome, I'm not sure if you can put it here though, the jam said only one submission per person. but I guess you could add it to the files as a separate song, and or publish it to your YouTube. I would listen! also maybe try better soundfonts for drums, I like Fluidvolt's soundfonts, particularly "Rockman & forte", you can also get hundreds of soundfonts from here.
You can also search for Pokemon soundfonts, as there are a couple made with original samples used the games.
Some tips for making the drums for songs like this, split each percussion type (bass drum, kick, snare, hats, etc.) into their own track in your daw, this makes it easier to mix them by panning and changing volumes individually. also try to keep at least one part going every beat (usually the kick or snare drum works best for this), search up some tutorials on YouTube about making drum beats and rhythm theory for further guidance in this. Another thing, don't alternate between the drums samples like that, it usually never sounds good.
here's a tip for making everything less repetitive, Use the ABAC form, it's where you alternate between an original motif and a unique one (part a, part b, back to part a, and then part c). it's used for both drums and melody and is very common in videogame music.
