I know camera need to be static, but can there be either camera or screen shake? Like on an explosion?
NULLTERM
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Yeah, there's some fighting between A/D and the mouse look, I'll sort out a patch for that when I can.
Crash damage was something I wanted to get done but didn't have time during the jam, but I'm tempted to revisit it and add some more things too that I didn't have the time for.
Thanks for playing! And especially thanks for the feedback.
There is an updated version for #7dfps and #procjam here (updates locked down while Epic MegaJam judging for few months), which mainly just has an Invert Y option for those who prefer to play the other way...
https://nullterm.itch.io/firewolf101
I'm doing a 3D voxel based game, and have been keeping in mind the 2 & 10 color constraints. One question I had is, can we use lighting? I've so far been sticking with unlit geometry cause I'm unsure if shading a blue poly to a darker blue means it's a different color "code".
What I have now...
What I was thinking as far as lighting (and maybe shadows)...
Thanks!