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Nuke Fist

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A member registered Feb 20, 2019 · View creator page →

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I agree with your brother, a lot UwU

Thank you

You mean when the target is yellow (soft lock) or are you using keyboard+mouse?

Thank you a lot!

Really thank you

(1 edit)

Muchas gracias por el feedback. Hemos tomado nota de cosas y además comparte cosas que otros han dicho también.

No se cuando sacaremos una update, ya que hay muchos pequeños y no tan pequeños cambios que hacer. Estaría genial si pudieras probarla entonces. No creo que arreglemos todo a la primera, por ejemplo el stun que comentas es algo que se va a ir fuera, nada de bloquear el personaje de tantas formas, pero otras igual son más complicadas y no las hacemos ya o hacemos otra cosa distinta.

What art lol, haha thank you, I'm glad it left such a positive taste despite looking all blocky, we left the control scheme for the keyboard on the game page but I guess its easily missable.

And yeah you're absolutely right we should've added a "congratulations u saved the world xd" popup at the end, we were using this demo in an expo so we were around to tell players they were done.

There's going to be more combos and weapons in the future so stay tuned for that, again, thanks for checking it out!

Thank you! We're glad you like it.

The FOV will be configurable, so will the input mapping and other settings. As for the 3 hit combo being enough to finish the game, we are planning on implementing a system that will reward players for being creative with their attacks. That should make the game more engaging for those who know how to play better than just using the 3 hit combo.

Thanks for trying out the demo! We'll try experimenting with tighter input delays, see if that solves the snappier issue. Why do you think the dash should be longer?