Nevermind! All I had to do was export the file with the name "index.html" and it seemed to work!
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Thank you! For the asteroids, I used a 3d software called Blender (You've probably heard of it). I animated them and added a toon shader wich made the hard shadows you see in the final image. Then I just rendered it to a low resolution and voila, you have a cool pixel art asteroid! The explosions and comet trails were just normal particle emitters. I was really surprised at how powerful the particle system in Godot is!
Thank you so much for the long and honest critique! I was originally planning on doing some playtesting with my friends, but none of them ever ended up responding. I think I played it so much during development that it became much easier for me than what it would have been for someone else. I've learned my lesson though, and will definitely plan a specific time to playtest. (By the way, my highscore is 8 astronauts).
Overall a pretty good game! The player is a bit too fast and bouncy for being in a puzzle game, making for some parts being hard just because the player was a bit hard to control. The level design and mechanics were great though, so I give this one a thumbs up!
While it is a pretty interesting idea, there isn't very much of a game to play (win/lose state, levels, etc.). Wit a bit more content, this could be a pretty good game. (Also the metaballs are SUPER satisfying to move around)
Really interesting concept for a game! For some reason I found the physics for the rope to be especially satisfying. It may not have been the best choice to not make the player be able to control "Headcase", but it was still a great game overall! Great work!