Yo thanks for taking the time to play the game.
Much appreciated
nuckname
Creator of
Recent community posts
I see what the cat means by "groovy :)"
Enemies feels super good to fight. Balanced fair. I know what they are going to do.
Art style is nice and basic. Not sure how I feel about the background. Some times im not locked on the game and staring at the squares dancing.
plz nerf more damage + extra projectiles.
Triple Project is a scan and only shots one in every 4. Maybe change the description? I thought it was every bulllet.
Game Might be a bit to easy. Maybe too gamer. 10275 someone square up. https://imgur.com/a/2uxcvvT
Dash feels a bit over powered imo. Not sure how I feel actually if its necessary or what.
I love the music and how it goes with the bullet hit in the music.
I like the meaningful upgrade. Maybe have 3 choices in the feature?
Good luck on steam man. Its a dangerous and scary world out there.
This guy have a custom keyboard I can tell.
Came here for the game stayed for the AMSR. nice sound effects and art style I really like it.
Some of the upgrade are hard to tell what they do (I only got about half of them for reference).
It feels a bit awarded to collected items though. I think the perspective probs makes it hard to code. I'm not sure if its the blue box or the hand that collects the items. I sort of just wiggle my mouse around.
Cool game and nice edge on the levels at the start.
Cool idea for ammo scarcity and I like the graphics remines me of I LOVE. I LOV
Im confused by the ghost he sort of stuns you and gives you ammo. Sometimes I got confused by how to get ammo. For example if I walk over to a pistol it doesnt give me ammo and then i clicked e and I still dont get ammo?
The game seems really hard. Most of my runs only lasted a max 1m.
I like the gun spawns and the grenade is a cool item.
Cool idea would love to see where it goes.
Cool game. I found my self killing 100 targets before realising I'm not sure what I'm doing (good thing). Good ground works for a game.
Would be cool if there's also a time element? like a red zone that follows you upwards or something.
thoughts on movement inaccuracy? I found myself running and running a lot mainly holding tar RMB.
I like the fog of war system Would be cool if there was a visual indicator.
Not sure what the blue walls do. I tried wall banging but nothing happened.
Very cool keep it up :)
Second run: 26s
1.455 kills
1.29 kills
Thanks for the training demo. The voice acting was unexpected but really cool.
Would love to see a web version.
Interesting tutorial. I'm not sure if overexplaining is the point, but cool Undertale vibes.
I don't under what R does. Its like a melee attack that doesnt do damage? and the controls are a bit confusing. I cant recall what the controls are as of writing this right now.
The Shotguns is also sort of aids to use, the bloom is far to much.
Enemy AI was cool and fun to fight.
Nice Combo system its a nice touch. I'm curious on how it could be expanded upon.
uWu I love anime
cool idea. I like how when the zone changes it makes you play differently.
- I think the purple zone has some clipping issues I'm getting like black bars or something?
- blue zone I was random taking damage not sure.
- Enemy AI is sort of dumb though. They walk into walls and stuff might need A* pathing? idk what its called.
Badass, curios to how you would expand this idea.
