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(+2)

cool idea. I like how when the zone changes it makes you play differently. 

- I think the purple zone has some clipping issues I'm getting like black bars or something? 

- blue zone I was random taking damage not sure. 

- Enemy AI is sort of dumb though. They walk into walls and stuff might need A* pathing? idk what its called. 

Badass, curios to how you would expand this idea.

(+2)

hey! i worked on the enemy a bunch and the reason for their stupidity is because of my stupidity xd i had never worked on AI and ran out of time, but i will definitely be trying to refactor their behaviours! i think for the game in general, we would probably look at flushing out the story more :D thanks for the comment, nuckname!!