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Noxyde

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A member registered May 08, 2022 · View creator page →

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Thank you 😊 

I had virtually only the jam to work on for those 9 days and having teammate for the first time made me want to make the game as polished as possible, everyone worked hard.

 I'm proud that the game feel like a full game experience but I need some rest now hahaha

you have to use the second skill to range attack into the black gate.


Careful the monster there have *3 stats

Thanks ! We uploaded a version of the game with slower control you can check it out if you want ! 
https://noxyde.itch.io/spirit-swap-easy

Hey if you want to try the version where I removed the inertia of the player movement you can do it here : https://noxyde.itch.io/spirit-swap-easy
We are debating which is more fun to play still haha

Glad you liked it :)

The chest is just a monster trap nothing more to it, but there is a little trick to reach level 4, did you get it ?

thanks ! We uploaded a version of the game with easier control you can check it out if you want ! 
https://noxyde.itch.io/spirit-swap-easy


Thank you for the great words, we uploaded a version of the game with easier control you can check it out if you want ! 
https://noxyde.itch.io/spirit-swap-easy

Hey we uploaded a version of the game with easier control you can check it out if you want ! 
https://noxyde.itch.io/spirit-swap-easy

Thank you :) 

And yes I hope players can give this game 3min to get use to the controls. It make the games fun and "skillful" to play.

Glad you enjoyed it 

This is really good ! Not easy at all but pretu fun to keep trying at it 

haha it takes a bit to get the rythme of it. 

Check out the playthrough to see more of the game : 

Team Chess all the way, a bit sad when I realized my pawn could only fire in one direction haha.

But I had fun thanks !

Love the art, even though i ended up closing my eyes to focus on the sound most of the time. 

Solid entry !

I somehow struggled on that bonus stage haha, simple and nice :) 

(2 edits)

It was a lot of fun and a lot of work ! 

I knew from my previous Jam that I wanted to team up with someone who could do some art, it's nice to work on a game that looks good ! 

Having someone like Shirakawa that did all the music and the sound design was unexpected but really cool !

Even if we had never met nor knew each other before the Jam started everyone did an incredible job and as a new game developper I can say that this is my most polished game yet !


We would love to have your feedback on the game :) 

https://noxyde.itch.io/spirit-swap

Now it's time to rest and play the other submission !


Here is a small Trailer for our game :

I also did a short playthrough if you're intrested : 

Usually the easiest way to let people play your game is to export it in webGL, that's the format of the game you can play on itch.io without downloading anything.

Unity does that well, add the module to unity from the hub, look some tutorial about it online. 

Just don't use async / await in your code as it doesnt work in webGL everything else is prety much the same !

Hey congratulation ! Happy to see some players managed to beat the game !

Thanks for the feedback also, I might go back to this game in the future, but I'm going to a new project for now :) 


Glad you liked the game !

Knowing what you can make in a set period of time and being realist about your skills is important, setting a scope with that in mind is nice cause feeling I could finish my project in time was a big motivation boost !

Art is hard.. I don't know if I want to focus this part or just git gud in dev haha, I look forward working with an artist in the future. must be nice to code a game that look really good 

There are cards higher value than yellow ! You have to find the right cards in some of the chests (hint : there are 3 precious geme stone one for each type of cards. Also something to be done with the rhum haha)

You can save one card in the fusion zone for next turn, but you will only be able to draw 4 cards. 


I have to think about letting the fight start with more card from a gameplay perspective, maybe I'll try it if I keep working on this game 


Glad you liked it !

Thank you so much ! 

I'm just picking game dev and putting a lot of effort to try and change career. I did put a lot of hours into this in the last 10 days haha.

Also the key of beating the kraken is trying to find the secret fusions with the precious stones you can find in some of the chests :p 

Everyday life influence work time a lot, a shoutout to the TA out there haha. 

I made a big draft of the project before I started with the architecture I was going to implement to follow the state of the game and it really helped me get started. I was more confident I could work on the gameplay knowing that the backbone of the game was stable and convenient to build on.

I really recomend using the new input system rather than the default one, check out Samyam https://www.youtube.com/c/samyam she really have everything you need to understand the new input system. 

I have trust issues with the basic function call like onmousedrag  cause I don't always understand what's going behind the code. Using the new input system you have to make everything yourself (kinda) but at least its a lot more clear 

Ahh WebGL.... it's a nice tool though !

I swear I hate those scary game !! 
My heart was beating faster 20second into the game haha


Wished I could fire quicker it would make me feel safer !

Enjoyed it :)

Tank isekai, I like it !

Had fun, liked the fire preview of ennemy that make dodging fun. 

Had fun throwing things everywhere and try to see how far i can spam objects haha

This was intense but I'm glad it wasn't shorter than 10 days, in the future I might do 48h jam but for a first I wouldn't have been able to make much haha. Here are some of the things I learned :

  • First something I already knew, I'm not an artist haha, I tried my best to make the game at least not too boring too look at. But I definetly will try to cooperate with someone that can create better looking art next time.
  • WebGL is a nice way to let people play your game but damn.... had to redo a lot of things for it to work. Apparently async await don't work in WebGL
  • I need to learn more about struct and interface
  • The fuction exist is really convenient, you can find if something exist in your list even in a list of struct.
    myListOfStruct.exist( x => x.x1 == 0 && x.x2 == 1) that's how I did the card fusion by checking if the recipe had an entrance in a list of recipe
  • Think about scalability of canvas and background from the start
  • Let each thing handle itself as much as possible, I guess that's what it means to not write spaghetti code

How about you ? I'd love to know what you learned in the last 10 days so I can learn from all the talented people here !!

My game is available here if you want to play it :)

Thank you for the kind words, I'm glad you liked it. I might need to rework the tutorial but I had no time to do something in game like a mock battle or something to teach the player. So for now it's just a bunch of slide people probably go through without reading haha.


Glad you liked it !

Thank you for your comment, if I keep working on this game these are definitly thing to be added I agree.

Glad you liked it !

Thank you !

I just uploaded a bug fix for this one, I still don't understand why it was doing this haha

my problem was my (PlayerDeck.count == 0) return true sometime for no reason ... Maybe when list are being modified their count return 0 ??

Hope what I did fixed it !