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NotASecretDev

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A member registered May 04, 2023 · View creator page →

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(1 edit)

Hello everyone

I'm currently developing an action adventure game with a Legend of Zelda Links awakening style and i wanted to add a few mumbels to the player character, like when she finds something interesting or gets hurt. 

For the voice, I'm looking for someone that can do a young woman's voice, and it will be only a few mumbling, cuz there is no dialogue in the game, only through text.

so if you're interrested, please contact me on discord: notasecretdev_38409

And thanks for the help in advance :D

Hey mate, im currently working on a zelda like Adventure game (with some rpg elements like dialogue systems) and i could really use some help filling in the gaps in the story and with dialogue writing, so if you want to join the project, i would appriciate it😁 and if your interested i can send over the story document

Hello everyone!

I'm currently developing an action-adventure game with some silly RPG dialogue sprinkled in. The game is called Another Typical Adventure, and it's a semi top-down game set in a few connected fantasy islands. I'm looking for a partner because right now I have a bit less time to focus on the game, and my progress has slowed down a bit. I want to get another perspective on the game mechanics that I might not see, so if you're an Unreal Engine programmer, I would be really thankful if you could partner up with me. 

Alright, sorry for the late reply i'l just sent it

Awesome can you send me an email or maybe a discord than i can send it over

Hi, everyone

Im currently, working on a legend of zelda links awakening style action adventure game with a bit of rpg elements (mostly a dialogue system and a wide choice of spell and some branching quests) sprinkled in, most of the game mechanics are finished and im currently working on finishing the prologue area of the game and then start working on the main areas, but i run into an issue with english not being my first language so most of my dialogue has lots of mistakes and i don't know if i can make it silly and charming enough with only my skills so if you're interrested in working with me on dialogues and other aspects of the game if you want to i would really appreciate all the help i could get. (Most of the story is already written so if you're interrested i can send over the document to see if you want to join)

ATA

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Hi!

Thank you for testing my game and giving really usefull feedback

-the idea of a crosshair, didnt even notice how usefull it could be for aligment and, yeah after watching the video the game does a poor job of explaning objectives and how each item could be used (pl: axe and machete for trees), i should give more feedback, wenn the wrong tool is used

-the thirst meter really ticks a bit fast, should slow it down more, and maybe give icons next to the bars for easier UI managment

-the items at the start are only for testing purpose, it's my fault for forgeting to removed them, but in the finished game the player start with nothing

(3 edits)

Hi, yeah i would really appreciate if you would test out my game: Selection

https://notasecretdev.itch.io/selection

Gameplay wise the game is still missing dungeons and different areas to explore and its main crafting system is not finished, but combat and a main boss and the goblin camp (outside of a mini boss) is mostly done, so if you could test out these areas i would really like it (and performance) (some debug features are still enabled like line traces)


For the night i have two overhauls i think would give more control to the player:

-One would be completly eliminating the warrior bunnys and focus on a tower defense system

-The Second would be adding more type of warrior bunnys, maybe a new building, where they can specialise in a class, and at night you would be able to place them in a radius from your buildings

Hope i could be of some help

Hi

I tested your game and first of all the visual fits really well to the gameplay and the aesthetic

A few things i noticed were:

-I don't know if it's a bug, but the fields don't turn green or red, when they are placeable

-One other thing was, when placing the walls the game didn't show, that i need a free worker bunny, so that cut me out of the loop a bit

-I like the idea of the night, but i fellt the controlls were taken a bit out of the players hand

-The last small thing was the Text "Build a warrior bunny", my first thought was opening the building menu, and not checking the bunker so maybe a different wording would be better

Overall i really liked the game so these points are mostly small nitpicks

If you could please leave a review i would really appreciate it

Hi, sorry to bother you, but are you still available, cuz music composition is not my expertise and im currently working on a indie game,  and if you have time i would really a appriecate your help in making the game have a better vibe with new music

This is my game: 

https://notasecretdev.itch.io/selection

Its really erratic i think it looks good with it and sells the vibe.

Honestly i really enjoyed the almost theatrical characters that just fit in to your art style and the Ost adds another level to the experince of the game and your humor was also great. I only encountered one problem with the mouse clicks at the start sometimes didnt register, but outside that im really looking forward to your next update.

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Which camera style do you think is better if you can test the game i would really appreciate it

https://notasecretdev.itch.io/selection