Cool concept, I really enjoyed the idea of a "fake" disclaimer at the beginning. It was easy enough to figure out the drink combos.
I would have appreciated a way to undo the drink if you made a mistake, seems like the only option was to restart the game.
I also would have liked some variance in the symbols, for example two different flavors each began with "AB" where one was "AB" and one was "ABC" which made it hard to tell where a component of a recipe began and end.
NoSalt
Creator of
Recent community posts
Love it, reminds me of Everything is Crab. The concept of eating and evolving as a dinosaur is awesome, could totally see this growing into a game for release.
The controls for actually targeting what you want to eat/fight were a bit clunky. I would have also liked a bit more clarity on what the E ability did for my homies, I found myself not using that at all as the game went on.
I liked the atmosphere, definitely creepy spooky.
The controls/self-explanation were a bit clunky, I got up to the first pumpkin man and couldn't figure out how to progress. The levers seemed like they did something but it was hard to tell what, did they control doors? Were they enabled or disabled? I would have liked some UI indications to help with this mechanic.
The flashlight also clips through objects so when you are interacting with a lever/door, your ability to see is removed, creating a frustrating experience.
Creative puzzle mechanic and nice level design! You managed to introduce a fairly detailed puzzler mechanism without alphanumeric characters, well done. The pixel art was polished and cute.
I certainly felt the difficulty at points, where the clunky monster radius + follow behavior while carrying an orb felt a bit smothering with little opportunity for counterplay without restarting the level.
There were a few points where the light <-> dark switchover with the orbs gets you clipped/stuck in the level and you have to restart.
I really liked the pixel art, the toast man, stacks of plates, overflowing pots and lakes of tomato soup (?) were all very well done.
The gameplay was a bit tough, the jumps felt very precise and I would have loved a checkpoint system so you didn't have to redo the entire level when you mess up. On top of that, the ghost man chasing you was a nice touch but it felt like it didn't provide a tactical challenge outside of him catching up to you out of nowhere.
The animations and art on the little candle guy were very crisp!
Unfortunately I wasn't able to progress past the 2nd candle, I kept leaping down to the 3rd candle and I could not get it to light after a number of attempts. The ghost following also felt very restrictive, I basically needed to play my route exactly on restart to even have a chance of progressing.
Great little game, perfect for the theme of the jam. The art and sound were exceptional, and the controls were easy to pickup.
One balance note, I felt like I could really abuse the fire jump to avoid most obstacles or challenging platform sections. I would have liked to see the fire jump limited via cooldown, charges etc
Really nice concept, it was extremely satisfying to run my horde into the group at the end. Great execution on the theme with simple controls and no need for text explanation.
The art and visual design could be improved, but the core mechanics was awesome and I could totally see this being expanded into a more fully featured game.
Very nice, you all crushed it on the theme. Sound effects and controls were great, and you did a great job implementing the notion of an upgrade UI without text. I was able to progress to the end and could definitely see myself buying something like this on Steam.
I did get a bit confused by which blue blocks could be mined through, sometimes the level layout felt like I had nothing to mine because I was boxed in by blue walls.
Wow great little game! Love the innovative mechanics, the implementation of the hand smashing and picking up was excellent.
Agree with the other commenter that it became very difficult quickly and it felt like I needed an optimized usage of my coins to beat levels 2 and 3
Could definitely see myself buying something like this on Steam!
Great job, really fits the theme, intuitive progression and the ending was genuinely scary!!
A couple small things
I would have loved to be able to see the "map" while clicking on the directions. It was slightly out of view so I had to keep panning up to see the spheres and adjust course.
The oxygen system was good but could have used a bit more UI urgency when getting low.

